How c开发者_C百科an one get the screen resolution (width x height) in pixels?
I am using a JFrame and the java swing methods.
You can get the screen size with the Toolkit.getScreenSize()
method.
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double width = screenSize.getWidth();
double height = screenSize.getHeight();
On a multi-monitor configuration you should use this :
GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
int width = gd.getDisplayMode().getWidth();
int height = gd.getDisplayMode().getHeight();
If you want to get the screen resolution in DPI you'll have to use the getScreenResolution()
method on Toolkit
.
Resources :
- javadoc - Toolkit.getScreenSize()
- Java bug 5100801- Toolkit.getScreenSize() does not return the correct dimension on multimon, linux
This code will enumerate the graphics devices on the system (if multiple monitors are installed), and you can use that information to determine monitor affinity or automatic placement (some systems use a little side monitor for real-time displays while an app is running in the background, and such a monitor can be identified by size, screen colors, etc.):
// Test if each monitor will support my app's window
// Iterate through each monitor and see what size each is
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] gs = ge.getScreenDevices();
Dimension mySize = new Dimension(myWidth, myHeight);
Dimension maxSize = new Dimension(minRequiredWidth, minRequiredHeight);
for (int i = 0; i < gs.length; i++)
{
DisplayMode dm = gs[i].getDisplayMode();
if (dm.getWidth() > maxSize.getWidth() && dm.getHeight() > maxSize.getHeight())
{ // Update the max size found on this monitor
maxSize.setSize(dm.getWidth(), dm.getHeight());
}
// Do test if it will work here
}
This call will give you the information you want.
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Here's some functional code (Java 8) which returns the x position of the right most edge of the right most screen. If no screens are found, then it returns 0.
GraphicsDevice devices[];
devices = GraphicsEnvironment.
getLocalGraphicsEnvironment().
getScreenDevices();
return Stream.
of(devices).
map(GraphicsDevice::getDefaultConfiguration).
map(GraphicsConfiguration::getBounds).
mapToInt(bounds -> bounds.x + bounds.width).
max().
orElse(0);
Here are links to the JavaDoc.
GraphicsEnvironment.getLocalGraphicsEnvironment()
GraphicsEnvironment.getScreenDevices()
GraphicsDevice.getDefaultConfiguration()
GraphicsConfiguration.getBounds()
These three functions return the screen size in Java. This code accounts for multi-monitor setups and task bars. The included functions are: getScreenInsets(), getScreenWorkingArea(), and getScreenTotalArea().
Code:
/**
* getScreenInsets, This returns the insets of the screen, which are defined by any task bars
* that have been set up by the user. This function accounts for multi-monitor setups. If a
* window is supplied, then the the monitor that contains the window will be used. If a window
* is not supplied, then the primary monitor will be used.
*/
static public Insets getScreenInsets(Window windowOrNull) {
Insets insets;
if (windowOrNull == null) {
insets = Toolkit.getDefaultToolkit().getScreenInsets(GraphicsEnvironment
.getLocalGraphicsEnvironment().getDefaultScreenDevice()
.getDefaultConfiguration());
} else {
insets = windowOrNull.getToolkit().getScreenInsets(
windowOrNull.getGraphicsConfiguration());
}
return insets;
}
/**
* getScreenWorkingArea, This returns the working area of the screen. (The working area excludes
* any task bars.) This function accounts for multi-monitor setups. If a window is supplied,
* then the the monitor that contains the window will be used. If a window is not supplied, then
* the primary monitor will be used.
*/
static public Rectangle getScreenWorkingArea(Window windowOrNull) {
Insets insets;
Rectangle bounds;
if (windowOrNull == null) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
insets = Toolkit.getDefaultToolkit().getScreenInsets(ge.getDefaultScreenDevice()
.getDefaultConfiguration());
bounds = ge.getDefaultScreenDevice().getDefaultConfiguration().getBounds();
} else {
GraphicsConfiguration gc = windowOrNull.getGraphicsConfiguration();
insets = windowOrNull.getToolkit().getScreenInsets(gc);
bounds = gc.getBounds();
}
bounds.x += insets.left;
bounds.y += insets.top;
bounds.width -= (insets.left + insets.right);
bounds.height -= (insets.top + insets.bottom);
return bounds;
}
/**
* getScreenTotalArea, This returns the total area of the screen. (The total area includes any
* task bars.) This function accounts for multi-monitor setups. If a window is supplied, then
* the the monitor that contains the window will be used. If a window is not supplied, then the
* primary monitor will be used.
*/
static public Rectangle getScreenTotalArea(Window windowOrNull) {
Rectangle bounds;
if (windowOrNull == null) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
bounds = ge.getDefaultScreenDevice().getDefaultConfiguration().getBounds();
} else {
GraphicsConfiguration gc = windowOrNull.getGraphicsConfiguration();
bounds = gc.getBounds();
}
return bounds;
}
This is the resolution of the screen that the given component is currently assigned (something like most part of the root window is visible on that screen).
public Rectangle getCurrentScreenBounds(Component component) {
return component.getGraphicsConfiguration().getBounds();
}
Usage:
Rectangle currentScreen = getCurrentScreenBounds(frameOrWhateverComponent);
int currentScreenWidth = currentScreen.width // current screen width
int currentScreenHeight = currentScreen.height // current screen height
// absolute coordinate of current screen > 0 if left of this screen are further screens
int xOfCurrentScreen = currentScreen.x
If you want to respect toolbars, etc. you'll need to calculate with this, too:
GraphicsConfiguration gc = component.getGraphicsConfiguration();
Insets screenInsets = Toolkit.getDefaultToolkit().getScreenInsets(gc);
Unfortunately Toolkit.getDefaultToolkit()
does not help if you have multiple displays, and on Windows it also reports scaled values if you have changed font setting "Scale and Layout" from 100%. For example at 150% font scale my 1920x1080 screen is reported as 1280x720 which (unhelpfully) changes the resolution my app uses.
You can access all details of the screen devices under:
GraphicsDevice[] devices = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
// Windows scaled sizes (eg 1280x720 for my case at 150% scaling)
Rectangle bounds = devices[nnn].getDefaultConfiguration().getBounds();
// Display sizes (same as above at 100% scale, 1920x1080 for my case)
DisplayMode dm = devices[nnn].getDefaultConfiguration().getDevice().getDisplayMode();
Rectangle orig = new Rectangle((int)bounds.getX(), (int)bounds.getY(), dm.getWidth(), dm.getHeight());
I use this method which reads the default display modes of each GraphicsDevice
to access the original screen position+dimensions, and returns set of rectangles sorted in left->right X position order per screen:
/** Get actual screen display sizes, ignores Windows font scaling, sort left to right */
public static List<Rectangle> getDisplays() {
return Arrays.stream(GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices())
.map(GraphicsDevice::getDefaultConfiguration)
// For scaled sizes use .map(GraphicsConfiguration::getBounds) instead of:
.map(c -> {
var dm = c.getDevice().getDisplayMode();
var bounds = c.getBounds();
return new Rectangle((int)bounds.getX(), (int)bounds.getY(), dm.getWidth(), dm.getHeight());
})
.sorted(Comparator.comparing(Rectangle::getX))
.toList();
}
The above code runs under Windows and WSL. If you wish to have a version which returns the scaled values, just switch the commented out line above.
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double width = screenSize.getWidth();
double height = screenSize.getHeight();
framemain.setSize((int)width,(int)height);
framemain.setResizable(true);
framemain.setExtendedState(JFrame.MAXIMIZED_BOTH);
Here is a snippet of code I often use. It returns the full available screen area (even on multi-monitor setups) while retaining the native monitor positions.
public static Rectangle getMaximumScreenBounds() {
int minx=0, miny=0, maxx=0, maxy=0;
GraphicsEnvironment environment = GraphicsEnvironment.getLocalGraphicsEnvironment();
for(GraphicsDevice device : environment.getScreenDevices()){
Rectangle bounds = device.getDefaultConfiguration().getBounds();
minx = Math.min(minx, bounds.x);
miny = Math.min(miny, bounds.y);
maxx = Math.max(maxx, bounds.x+bounds.width);
maxy = Math.max(maxy, bounds.y+bounds.height);
}
return new Rectangle(minx, miny, maxx-minx, maxy-miny);
}
On a computer with two full-HD monitors, where the left one is set as the main monitor (in Windows settings), the function returns
java.awt.Rectangle[x=0,y=0,width=3840,height=1080]
On the same setup, but with the right monitor set as the main monitor, the function returns
java.awt.Rectangle[x=-1920,y=0,width=3840,height=1080]
int resolution =Toolkit.getDefaultToolkit().getScreenResolution();
System.out.println(resolution);
There's many answers but I still feel they're not adequate enough, my approach computes global variables related to the screen size once and also using a single loop of all the monitors:
public final class ScreenArea {
public static final Rectangle RECTANGLE;
public static final int
LEFT, RIGHT,
TOP, BOTTOM,
MIN_WIDTH, MAX_WIDTH,
MIN_HEIGHT, MAX_HEIGHT,
TOTAL_WIDTH, TOTAL_HEIGHT;
static {
// Initialise local vars
int left, right, top, bottom, minWidth, maxWidth, minHeight, maxHeight;
left = top = minWidth = minHeight = Integer.MAX_VALUE;
right = bottom = maxWidth = maxHeight = Integer.MIN_VALUE;
// In a single loop process all bounds
Rectangle bounds;
for (GraphicsDevice device : GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices()) {
bounds = device.getDefaultConfiguration().getBounds();
if (left > bounds.x)
left = bounds.x;
if (right < bounds.x + bounds.width)
right = bounds.x + bounds.width;
if (top > bounds.y)
top = bounds.y;
if (bottom < bounds.y + bounds.height)
bottom = bounds.y + bounds.height;
if (minWidth > bounds.width)
minWidth = bounds.width;
if (maxWidth < bounds.width)
maxWidth = bounds.width;
if (minHeight > bounds.height)
minHeight = bounds.height;
if (maxHeight < bounds.height)
maxHeight = bounds.height;
}
TOTAL_WIDTH = right - left;
TOTAL_HEIGHT = bottom - top;
RECTANGLE = new Rectangle(TOTAL_WIDTH, TOTAL_HEIGHT);
// Transfer local to immutable global vars
LEFT = left; RIGHT = right; TOP = top; BOTTOM = bottom;
MIN_WIDTH = minWidth; MAX_WIDTH = maxWidth;
MIN_HEIGHT = minHeight; MAX_HEIGHT = maxHeight;
}
}
Then you can use anytime as is just like this :
System.out.printf("LEFT=%d, ", ScreenArea.LEFT);
System.out.printf("RIGHT=%d%n", ScreenArea.RIGHT);
System.out.printf("TOP=%d, ", ScreenArea.TOP);
System.out.printf("BOTTOM=%d%n", ScreenArea.BOTTOM);
System.out.printf("MIN_WIDTH=%d, ", ScreenArea.MIN_WIDTH);
System.out.printf("MAX_WIDTH=%d%n", ScreenArea.MAX_WIDTH);
System.out.printf("MIN_HEIGHT=%d, ", ScreenArea.MIN_HEIGHT);
System.out.printf("MAX_HEIGHT=%d%n", ScreenArea.MAX_HEIGHT);
System.out.printf("SCREEN_AREA=%s%n", ScreenArea.RECTANGLE);
Which on my dual monitor setup it prints :
LEFT=0, RIGHT=3840
TOP=0, BOTTOM=1080
MIN_WIDTH=1920, MAX_WIDTH=1920
MIN_HEIGHT=1080, MAX_HEIGHT=1080
SCREEN_AREA=java.awt.Rectangle[x=0,y=0,width=3840,height=1080]
int screenResolution = Toolkit.getDefaultToolkit().getScreenResolution();
System.out.println(""+screenResolution);
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