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Can regular JavaScript be mixed with jQuery?

开发者 https://www.devze.com 2023-01-15 05:42 出处:网络
For example, can I take this script (from mozilla tutorial): <html> <head> <script type=\"application/javascript\">

For example, can I take this script (from mozilla tutorial):

<html>
 <head>
  <script type="application/javascript">
    function draw() {
      var canvas = document.getElementById("canvas");
      if (canvas.getContext) {
        var ctx = canvas.getContext("2d");

        ctx.fillStyle = "rgb(200,0,0)";
        ctx.fillRect (10, 10, 55, 50);

        ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
        ctx.fillRect (30, 30, 55, 50);
      }
    }
  </script>
 </head>
 <body onload="draw();">
   <canvas id="canvas" width="150" height="150"></canvas>
 </body>
</html>

and mix this JavaScript with jQuery's do开发者_如何学运维cument.ready instead of relying on onload?


Yes, they're both JavaScript, you can use whichever functions are appropriate for the situation.

In this case you can just put the code in a document.ready handler, like this:

$(function() {
  var canvas = document.getElementById("canvas");
  if (canvas.getContext) {
    var ctx = canvas.getContext("2d");

    ctx.fillStyle = "rgb(200,0,0)";
    ctx.fillRect (10, 10, 55, 50);

    ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
    ctx.fillRect (30, 30, 55, 50);
  }
});


Why is MichalBE getting downvoted? He's right - using jQuery (or any library) just to fire a function on page load is overkill, potentially costing people money on mobile connections and slowing down the user experience. If the original poster doesn't want to use onload in the body tag (and he's quite right not to), add this after the draw() function:

if (draw) window.onload = draw;

Or this, by Simon Willison, if you want more than one function to be executed:

function addLoadEvent(func) {
    var oldonload = window.onload;
    if (typeof window.onload != 'function') {
        window.onload = func;
    } else {
        window.onload = function() {
            if (oldonload) {
                oldonload();
            }
            func();
        }
    }
}


Or no JavaScript load function at all...

<html>
<head></head>
<body>
    <canvas id="canvas" width="150" height="150"></canvas>
</body>
<script type="text/javascript">
    var draw = function() {
        var canvas = document.getElementById("canvas");
        if (canvas.getContext) {
            var ctx = canvas.getContext("2d");

            ctx.fillStyle = "rgb(200,0,0)";
            ctx.fillRect (10, 10, 55, 50);

            ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
            ctx.fillRect (30, 30, 55, 50);
        }
    }
    draw();

    //or self executing...

    (function(){
        var canvas = document.getElementById("canvas");
        if (canvas.getContext) {
            var ctx = canvas.getContext("2d");

            ctx.fillStyle = "rgb(200,0,0)";
            ctx.fillRect (50, 50, 55, 50);

            ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
            ctx.fillRect (70, 70, 55, 50);
        }
    })();
</script>
</html>


You can, but be aware of the return types with jQuery functions. jQuery won't always use the exact same JavaScript object type, although generally they will return subclasses of what you would expect to be returned from a similar JavaScript function.


Of course you can, but why do this? You have to include a <script></script>pair of tags that link to the jQuery web page, i.e.: <script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script> . Then you will load the whole jQuery object just to use one single function, and because jQuery is a JavaScript library which will take time for the computer to upload, it will execute slower than just JavaScript.

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