typedef struct pilha Pilha;
struct pilha
{
char metodo[31];
Pilha *next;
};
void create_empty开发者_JS百科_stack(Pilha *Stack)
{
Stack->next = NULL;
}
int main()
{
Pilha *Stack;
create_empty_stack(Stack);
}
Gives me an execution error.
What's the problem with this function?
This is a classic mistake that beginners do.
Let's take a look at your main function:
int main()
{
Pilha* Stack; // This line is your problem!
create_empty_stack(Stack);
}
If you remember pointers, the declaration Pilha* Stack;
makes Stack be a memory pointer. But right now it doesn't point to anything, because you did not reserve memory for an object of type Pilha!
Your program crashes because create_empty_stack() tries to access next, a member of this object (remember that this object still doesn't exist).
So, what you should be doing instead is:
int main()
{
// Reserve space in memory for one Pilha object and
// make Stack point to this memory address.
Pilha* Stack = (Pilha*) malloc(sizeof(Pilha));
create_empty_stack(Stack);
}
Or a much simpler approach:
int main()
{
Pilha Stack; // Declare a new Pilha object
// and pass the memory address of this new object to create_empty_stack()
create_empty_stack(&Stack);
}
you'd better create your function like this:
Pilha* create_empty_stack()
{
Pilha *Stack = malloc(sizeof(Pilha))
Stack->next = NULL;
return Stack;
}
You are passing an uninitialized variable Stack
into the function Criar_Pilha_vazia
. It will crash as soon as you do the first dereference on Stack
in your function.
Consider what Stack
points to at the line in Criar_Pilha_vazia(). The dereference for assignment points to a random place. In a virtual memory environment, it will segfault.
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