Hi i have change the frame size using CABasicAnimation i used below code
CABasicAnimation *newanim;
newanim = [CABasicAnimation animationWithKeyPath:@"bounds.size"];
newanim.duration=3.0;
newanim.fromValue=[NSValue valueWithCGSize:CGSizeMake(0,0)];
newanim.toValue=[NSValue valueWithCGSize:CGSizeMake(self.backgroundImageView.bounds.size.width, self.foregroundImageView.bounds.size.height)];
newanim.fillMode=kCAFillModeForwar开发者_如何学Cds;
newanim.autoreverses = YES;
newanim.repeatCount = 1;
newanim.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseInEaseOut];
[self.view.layer addAnimation:newanim forKey:@"changeSize"];
But the animation starts for origin and moves both side(like animation starts from center).
i tried by changing newanim = [CABasicAnimation animationWithKeyPath:@"frame.size"];
it not work at all.
Apple has an answer for that: http://developer.apple.com/library/mac/#qa/qa1620/_index.html
But personally I don't think this is the best way, CATransform3DMakeScale seems better:
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
transformAnimation.duration=3.0;
transformAnimation.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeScale(scaleFactorX, scaleFactorY, scaleFactorZ)];
transformAnimation.removedOnCompletion = FALSE;
[layer addAnimation:transformAnimation forKey:@"transform"];
To scale the frame of a layer in Swift 5 you can use:
let animation = CABasicAnimation(keyPath: "transform.scale.y")
animation.toValue = 0.1
animation.duration = 1.5
animation.timingFunction = CAMediaTimingFunction.init(name: .easeInEaseOut)
layer.add(animation, forKey: "animation_scale_y")
While transfrom.scale.y
scales the height, transfrom.scale.x
scales the width and transfrom.scale.z
the depth of the layer.
To transform all scale parameters in one animation you can use
let animation = CABasicAnimation(keyPath: "transform.scale")
animation.toValue = CATransform3DMakeScale(0.1, 0.1, 1)
animation.duration = 1.5
animation.timingFunction = CAMediaTimingFunction.init(name: .easeInEaseOut)
layer.add(animation, forKey: "animation_scale")
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