I'd really appreciate a point in the right direction, actionscript and flashbuilder are pretty new to me and i feel my knowledge has some pretty fundamental gaps in it still and I'm struggling to plug them.
Anyway.
So I have some rather simple circles based on an AS class called CircleA:
> Package components {
> import flash.display.Shape;
> import flash.display.Sprite;
>
> public class CircleA extends Sprite{
>
> [Bindable] public var cirRadius:Number;
> [Bindable] public var cirX:Number;
> [Bindable] public var cirY:Number;
> [Bindable] public var cirColour:uint;
>
> public function CircleA(cirRadius:Number, cirX:Number,
> cirY:Number, cirColour:uint){
>
> this.cirRadius = cirRadius;
> this.cirX = cirX;
> this.cirY = cirY;
> this.cirColour = cirColour;
>
> // creating a new shape instance
> var circle:Shape = new Shape( );
> // starting color filling
> circle.graphics.beginFill(this.cirColour , 1 );
> // drawing circle
> circle.graphics.drawCircle( 0 , 0 ,this.cirRadius );
> // repositioning shape
> circle.x = this.cirX;
> circle.y = this.cirY;
>
> // adding displayobject to the display list
> addChild( circle );
>
> }
>
> }
> }
I've then taken a few of these and piled them into a spritevisualelement component of a flash builder mxml project:
> <?xml version="1.0" encoding="utf-8"?>
> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
>
> xmlns:s="library://ns.adobe.com/flex/spark"
>
> xmlns:mx="library://ns.adobe.com/flex/mx"
> initialize="init();"
> minWidth="955" minHeight="600">
> <fx:Declarations>
> </fx:Declarations>
> <fx:Script>
> <![CDATA[
>
> import components.*;
>
> import flash.display.Shape;
> import flash.display.Sprite;
>
> public var myCircleA:CircleA= new CircleA(15, 100, 50, 0x66990ff);
> public var myCircleB:CircleA= new CircleA(20, 230, 30, 0x3399ff);
> public var myCircleC:CircleA= new CircleA(25, 180, 90, 0x0033ff);
> public var myCircleD:CircleA= new CircleA(20, 50, 20, 0x0000cc);
>
> private function init():void {
> myCircles.addChild(myCircleA);
> myCircles.addChild(myCircleB);
> myCircles.addChild(myCircleC);
> myCircles.addChild(myCircleD);
> }
>
> //myCircleA.cirColour = 0x00ff33;
>
> ]]>
> </fx:Script>
>
> <s:SpriteVisualElement id = "myCircles"/>
>
>
> </s:Application>
Now all of this actually works fine, however I now want to create a couple of functions that cause a random circle to change colour every couple of seconds and change the colour palette on click etc, but to do all of this I need to be able to change the variable values, cirColour specifically.
How do I do this?
My attempts typically end in an 1120 error claiming I'm trying to access an undefined property.
I feel stupid.
Thanks f开发者_如何学Goor your time.
Josh
dear Joshua, if you are using flashbuilder and flex 4 why not to use power of Spark components??
http://pastebin.com/Vs7ZuDdB
you could ask you questions here)
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