Hey Guys I have the following simple Code : WhereAmIViewController.h
#import <UIKit/UIKit.h>
#import <CoreLocation/CoreLocation.h>
@interface WhereAmIViewController : UIViewController <CLLocationManagerDelegate> {
CLLocationManager *locationManager;
CLLocation *startingPoint;
IBOutlet UILabel *latitudeLabel;
IBOutlet UILabel *longitudeLabel;
IBOutlet UILabel *magneticHeading;
}
@property (retain, nonatomic) CLLocationManager *locationManager;
@property (retain, nonatomic) CLLocation *startingPoint;
@property (retain, nonatomic) UILabel *latitudeLabel;
@property (retain, nonatomic) UILabel *longitudeLabel;
@property (nonatomic, retain) UILabel *magneticHeading;
@end
WhereAmIViewController.m
#import "WhereAmIViewController.h"
@implementation WhereAmIViewController
@synthesize locationManager;
@synthesize startingPoint;
@synthesize latitudeLabel;
@synthesize longitudeLabel;
@synthesize magneticHeading;
- (void)locationManager:(CLLocationManager *)manager didUpdateHeading:(CLHeading *)newHeading
{
NSString *magneticstring = [[NSString alloc] initWithFormat:@"%0.0f°",
newHeading.magneticHeading];
magneticHeading.text = magneticstring;
[magneticstring release];
}
#pragma mark -
-(void)viewDidLoad
{
self.locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = self;
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
[locationManager startUpdatingLocation];
[locationManager startUpdatingHeading];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void)didR开发者_运维知识库eceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[locationManager release];
[startingPoint release];
[latitudeLabel release];
[longitudeLabel release];
[super dealloc];
}
#pragma mark -
#pragma mark CLLocationManagerDelegate Methods
-(void)locationManager:(CLLocationManager *)manger
didUpdateToLocation:(CLLocation *)newLocation
fromLocation:(CLLocation *)oldLocation
{
if(startingPoint == nil)
self.startingPoint = newLocation;
NSString *latitudeString = [[NSString alloc] initWithFormat:@"%g",newLocation.coordinate.latitude];
latitudeLabel.text = latitudeString;
[latitudeString release];
NSString *longitudeString = [[NSString alloc] initWithFormat:@"%g",newLocation.coordinate.longitude];
longitudeLabel.text = longitudeString;
[longitudeString release];
}
-(void)longitudeManager:(CLLocationManager *)manager
didFailWithError:(NSError *)error
{
NSString *errorType = (error.code ==kCLErrorDenied)?@"Access Denied":@"Unknown Error";
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Error Getting Location!" message:errorType delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alert show];
[alert release];
}
@end
So that's what I am displaying on screen .. I just wanted to know how get these 3 labels as an overview for the camera . I have refered to http://www.musicalgeometry.com/archives/821 But having trouble as mine is "View Based app" and the tutorial uses a "Windows Based app" template .. How can I configure this code to get the camera overlay ? P.S: The background color is : noColor (transparent ).
Thank You !
You need a UIImagePickerController, and then you create a UIView and add your 3 labels in appropriate locations in subview then you can call, picker.cameraOverlayView = YOUR_UI_VIEW
and picker.showsCameraControls = NO
. If you already set up everything inside your WhereAmIViewController then you can do picker.cameraOverlayView = whereAmIVC.view
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