Here is the code (also at http://pastebin.com/yw5z2hnG ):
#include <iostream>
#include <vector>
using namespace std;
class X
{
public:
int i;
X();
~X();
};
X::X()
{
i = 1;
cout << "---constructor" << '\n';
}
X::~X()
{
cout << "***desctructor" << '\n';
}
int main()
{
vector<X> *vx = new vector<X>;
cout << "------------------------------------" << endl;
vx->push_back(X());
vx->push_back(X());
vx->push_back(X());
vx->push_back(X());
vx->push_back(X());
cout << "------------------------------------" << endl;
delete vx;
}
I get the output as:
------------------------------------
---constructor
***desctructor
---constructor
***desctructor
***desctructor
---constructor
***desctructor
***desctructor
***desct开发者_运维技巧ructor
---constructor
***desctructor
---constructor
***desctructor
***desctructor
***desctructor
***desctructor
***desctructor
------------------------------------
***desctructor
***desctructor
***desctructor
***desctructor
***desctructor
I do not understand why so many destructors are called.
If you define your own copy constructor you will see the other objects being constructed:
class X
{
public:
int i;
X(const X&);
X();
~X();
};
X::X(const X& x) : i( x.i )
{
cout << "---copy constructor\n";
}
// ... rest as before
The compiler will provide a copy constructor that performs no logging if you don't declare your own one.
One more detail - if you reserve space for your vector in advance:
int main()
{
vector<X> *vx = new vector<X>;
vx->reserve(5);
....
Then you'll get the following output:
---constructor
+++ copy constructor
***desctructor
---constructor
+++ copy constructor
***desctructor
...
So as you can see vector also copies all its elements when it is needed to reallocate its storage - that's why you get 5 copy constructors and destructors for the last push_back()
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