I'm trying to compile ZeroMQ C binding in order to be able to use it on iPhone, here is my configure options:
./configure --host=arm-apple-darwin --enable-static=yes --enable-shared=no CC=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-gcc-4.2.1 CFLAGS="-pipe -std=c99 -Wno-trigraphs -fpascal-strings -O0 -Wreturn-type -Wunused-variable -fmessage-length=0 -fvisibility=hidden -miphoneos-version-min=3.1.2 -gdwarf-2 -mthumb -I/Library/iPhone/include -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.0.sdk -mdynamic-no-pic" CPP=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/cpp AR=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ar AS=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/as LIBTOOL=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/libtool STRIP=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/strip RANLIB=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ranlib
It actually configures and compiles fine, but when I add it to Xcode Frameworks section, I get warning: ld: warning: in /path/to/app/libzmq.a, file was built for unsupported file format which is not the architecture being linked (armv7)
and a lot of symbol not found errors.
If I change current active architecture from armv6 to armv7, warning message will change i开发者_StackOverflow社区t to armv6. What am I doing wrong ?
Thanks, Dan
It sounds like you're building a universal armv6/armv7 binary for the iPhone (this is the default, so that makes sense). That means that you need to build a universal library to link against. Build both libraries, and then use lipo
to combine the two.
For example, build the armv6 one and place it at armv6/libfoo.a
, and the armv7 one at armv7/libfoo.a
. Then run
lipo -arch armv6 armv6/libfoo.a -arch armv7 armv7/libfoo.a -output libfoo.a -create
to create the universal library libfoo.a
.
Given the warning message from ld
, my guess is you're not compiling the library for the correct platform. And given you're using configure
, my guess is you're trying to compile the library outside of Xcode and then bring it into Xcode later to link it in.
Perhaps you could try running configure to set up your headers, but do the actual compilation step inside Xcode?
There are lots of related questions here on SO about compiling third-party (external) C or C++ libraries for use in iPhone projects.
Creating static library for iPhone
TiMidity: need help compiling this library for the iPhone
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