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Best toolchain for flash (ActionScript 3) game development wanted? [closed]

开发者 https://www.devze.com 2023-01-13 14:03 出处:网络
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. Closed 10 years ago.

I'm new to flash and web development too. But I have some background in c#/c++/Qt/python. So, I want to know, what is the best toolchain for quickest dive into.

My t开发者_如何学运维ask is to write a game for facebook.com/vkontakte.ru. I already have the design doc, great artist and game-designer, so, the coding is the only stumbling block we met. There are no significant obstacles at server-side, but, since we have not much time, I decided to ask some help on suitable toolchain definition.

I think, that web-services (maybe WCF) are perfect for the backend, so, some of them should transfer JSON-ed data from/to client, incapsulate game-logic, and... here is the place I stuck. What next, what should I learn, what tools/toolsets will provide learing/productivity curve that meat least action principle.

Maybe I'm on the wrong way and missing some basic and obvious (for web-devs) things... I do not know, so, any advices will be highly appreciated.


In terms of tools there's a variety of IDEs available such as:

  • FDT

  • Flash Develop

  • Flash Builder (formerly Flex Builder)

Frameworks you might like to get started on:

  • Flixel

  • Push Button Engine

Services you might want to look at:

  • GamerSafe (mtx)

  • Mochi Media (ads, social, mtx)

  • Player IO (multiplayer + highly scalable user databases and file storage)

  • Playtomic (analytics mostly ... disclaimer: it's mine)

I have personally produced about 20 games now in Flash and also come from a .NET background (although I was using Flash first, just .NET most). I mostly use:

  • Adobe Fireworks

  • Adobe Flash (this is the least-programmer like IDE but the most visually creative one, it's difficult to wean yourself off of after a decade of the alternatives not existing)

  • Adobe Flash Builder for the CPU/memory profiling is an invaluable component

  • Kindisoft SecureSWF, I don't use this very much but depending on the nature of your game you might want to encrpyt/obfuscate your code since SWF files are very easy decoded / reconstructed into FLAs


Do these existing questions help you?

  • What is the best IDE for actionscript3 development
  • What are some good Flash game frameworks?

Edit:
You might be asking about the Flex SDK. That is what the three main IDEs use.

  • http://www.adobe.com/cfusion/entitlement/index.cfm?e=flex4sdk

The closest thing to an alternative that I'm aware of is Haxe.

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