I have a signal like this:
public var e_collision:Signal = new Signal(GameObj);
When the object collides with another, I pass the other object as the argument.
But if the object collides with a wall, the wall is not a GameObj开发者_开发技巧
, I would like to know, can I pass null
instead?
Why not?
http://www.peterelst.com/blog/2010/01/22/as3-signals-the-best-thing-since-sliced-bread/
I finally had time to test, result: I can pass null as an argument.
精彩评论