I'm trying to use the Assimp library to import models to a rudimentary OpenGL application with VBO use.
If I understand it correctly glDrawElements is one of the ideal modern ways to draw things.
But how do we get that information from a 开发者_Python百科generic import library?
If you have specific Assimp library knowledge it's appreciated.
--
What is generally the process to generate these?
Collect all indices from aiMesh::mFaces
in a single buffer. Make sure to pass aiProcess_Triangulate
to Assimp as postprocessing flag (amongst aiProcess_JoinVertices
and whatever seems useful to you), and skip over points and lines or handle them separately.
The various data streams in aiMesh
- such as aiMesh::mVertices
and aiMesh::mNormals
need to be set as GL input data streams (glVertexPointer
, ...).
From the documentation it looks like the aiFace::mIndices
from an aiMesh::mFaces
index into aiMesh::mVertices
.
aiVector3D
looks like it's laid out such that you should be able to able to just call glVertexPointer()
with mVertices
and use mIndices
directly in your glDrawElements()
call.
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