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Multi thread worker thread status

开发者 https://www.devze.com 2023-01-13 03:16 出处:网络
I crea开发者_JAVA百科te my threads as for (int i = 0; i < threadCount; i++) { Searcher src = new Searcher(i, this);

I crea开发者_JAVA百科te my threads as

 for (int i = 0; i < threadCount; i++)
 {
     Searcher src = new Searcher(i, this);

     threads[i] = new Thread(new ThreadStart(src.getIpRange));
     threads[i].Name = string.Format(i.ToString());
  }

  foreach (Thread t in threads)
  {
     t.Start();
  }

with threadCount(= 100, 150, 255 etc...) but I can't learn how many threads working. on execute time.

and I want to control when all threads finishes their job. and give me a message like "All threads are dead, jobs completed..." like backgroundWorker's RunWorkerCompleted event


Determining when all the threads are finished is simple.

for (int i = 0; i < threadCount; i++)
{
    threads[i].Join();
}

Console.WriteLine("All threads are done!");

Can you elaborate on your other requirements?


You can check the ThreadState property of the Thread.

Might be better to use async methods. This gives you a WaitHandle object, and you can use WaitHandle.WaitAll to wait for all of your async methods to finish.

Here's an intro to asynchronous programming: http://msdn.microsoft.com/en-us/library/aa719598%28v=VS.71%29.aspx


You definitely want to use the Task class for this or a higher-level concept like Parallel.ForEach. Using the Thread class directly is quite painful.

I recently wrote a blog post comparing various asynchronous approaches, listed in order from best (Task) to worst (Thread).

Here's an example using Task, demonstrating what you wanted to do:

// Start all tasks
var threads = new Task[threadCount];
for (int i = 0; i < threadCount; i++) 
{ 
  Searcher src = new Searcher(i, this); 
  threads[i] = Task.Factory.StartNew(src.getIpRange);
}

// How many are running right now?
var runningCount = threads.Count(x => x.Status == TaskStatus.Running);

// Register a callback when they have all completed (this does not block)
Task.Factory.ContinueWhenAll(threads, MyCallback);


Add a delegate to Searcher and pass it a callback method from your main thread that each thread will call when it finishes. As you launch each thread, add it to a Dictionary keyed by the thread's ManagedThreadId. When each thread finishes, the callback removes the thread from the Dictionary and checks to see if the count is zero.

        Dictionary<int, Thread> activeThreads = new Dictionary<int, Thread>();            

           for (int i = 0; i < threadCount; i++)
            {
                Searcher src = new Searcher(i, this);
                src.Done = new SearcherDoneDelegate(ThreadDone);
                threads[i] = new Thread(new ThreadStart(src.getIpRange));
                threads[i].Name = string.Format(i.ToString());
            }

            foreach (Thread t in threads)
            {
                lock (activeThreads)
                {
                    activeThreads.Add(t.ManagedThreadId, t);
                }
                t.Start();
            }


        }
        public void ThreadDone(int threadIdArg)
        {
            lock (activeThreads)
            {
                activeThreads.Remove(threadIdArg);
                if (activeThreads.Count == 0)
                {
                    // all done
                }
            }
        }

        public delegate void SearcherDoneDelegate(int threadIdArg);
        public static object locker = new object();



        public class Searcher
        {
            public SearcherDoneDelegate Done { get; set; }
            public void getIpRange()
            {
                Done(Thread.CurrentThread.ManagedThreadId);
            }
        }

If you have more threads than you want to run at one time, put them into a Queue and peel them off as older threads finish (use the callback).


First, I have to point out that creating 100, 150, 255, etc. threads is probably not a good idea. You might be better off using the ThreadPool or Task class (if using .NET 4.0). Aside from that there are two well established methods for waiting until all threads complete.

Join the thread.

Thread.Join blocks until the target thread finishes.

for (int i = 0; i < threadCount; i++) 
{ 
   Searcher src = new Searcher(i, this); 
   threads[i] = new Thread(new ThreadStart(src.getIpRange)); 
   threads[i].Name = string.Format(i.ToString()); 
} 

foreach (Thread t in threads) 
{ 
   t.Start(); 
} 

foreach (Thread t in threads)
{
   t.Join(); 
}

Use a CountdownEvent.

A CountdownEvent waits until its internal count reaches zero. This method is better suited if you want to use the ThreadPool. If you are not using .NET 4.0 you can get a really simple implementation over at Joe Albahari's website.

var finished = new CountdownEvent(1);

for (int i = 0; i < threadCount; i++) 
{ 
   finished.AddCount();
   Searcher src = new Searcher(i, this); 
   threads[i] = new Thread(
     () =>
     {
        try
        {
          src.getIpRange();
        }
        finally
        {
          finished.Signal();
        }
     }
   threads[i].Name = string.Format(i.ToString()); 
} 

foreach (Thread t in threads) 
{ 
   t.Start(); 
} 

finished.Signal();
finished.WaitOne();


Why can't you use critical section protected single variable to control a number of active threads? Thread function can modify this variable (having entered critical section, of course).

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