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Rotate Text by 90 degrees with GDI

开发者 https://www.devze.com 2023-01-13 03:14 出处:网络
I want to draw text to a GDI Surface and rotate this text by 90 degrees counter clockwise. I would prefer to use DrawText to draw the text because it supports carriage return. I tried to use a font wi

I want to draw text to a GDI Surface and rotate this text by 90 degrees counter clockwise. I would prefer to use DrawText to draw the text because it supports carriage return. I tried to use a font with lfEscapement (see the code below) but the line is not rotated - one line gets rendered over the other. Is there any possibility to rotate the text? Or to render without rotation and rotate the whole device context?


Normal text layout:

Rotate Text by 90 degrees with GDI


Rotated (desired result):

Rotate Text by 90 degrees with GDI

    case WM_PAINT:
    {
        hdc = BeginPaint(hWnd, &ps);

        LOGFONT lf = {0};
        HANDLE hFont;
        ZeroMemory(&lf, sizeof(LOGFONT));

        lf.lfWeight = FW_NORMAL;
        lstrcpy(lf.lfFaceName, _T("Taho开发者_开发百科ma"));
        lf.lfEscapement = 90;
        lf.lfHeight = 30;
        hFont = CreateFontIndirect (&lf);
        hFont = (HFONT)SelectObject (ps.hdc, hFont);

        RECT RectBody = {10,lf.lfHeight+10,::GetSystemMetrics(SM_CXSCREEN)-10,::GetSystemMetrics(SM_CYSCREEN)-lf.lfHeight-20};
        {
            ScopedLock lock(me->m_mutex);
            DrawText (ps.hdc, me->GetMessageString().c_str(), (int)me->GetMessageString().length(), &RectBody, 0);
        }

        hFont = (HFONT)SelectObject (ps.hdc, hFont);
        DeleteObject (hFont);

        EndPaint(hWnd, &ps);
        break;
    }


   lf.lfEscapement = 90;

That should be 900 to get the text vertical, units are 0.1 degrees.

Your plan to let DrawText take care of the line breaks is going to fall flat I'm afraid. I could not convince it to align the text properly. It aligns on the last line, not the first. Some code to play with:

    wchar_t* msg = L"Hello\r\nworld";
    RECT rcMeasure = {0, 0, 400, 0};
    DrawTextEx(hdc, msg, -1, &rcMeasure, DT_CALCRECT, 0);
    RECT rcDraw = {10, 30, 10 + rcMeasure.bottom - rcMeasure.top, 30 + rcMeasure.right - rcMeasure.left };
    FillRect(hdc, &rcDraw, (HBRUSH) (COLOR_WINDOW+2));
    SetTextAlign(hdc, TA_TOP | TA_CENTER);
    DrawTextEx(hdc, msg, -1, &rcDraw, DT_BOTTOM, 0);

I think I tried all alignment options.


I have the impression that this link answers your question, but using ExtTextOut, and not DrawText

http://www.codeproject.com/KB/GDI/textrotation.aspx

it's not GDI+ it's MFC but they are close.

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