I have a class with an "Attach" function that accepts a function object and stores it into a collection. The class itself is templated on the function signature. Something like this:
template<class Signature>
class Event
{
public:
void Attach(boost::function<Signature> signature)
{
MySignatures.push_back(signature);
}
private:
std::list<boost::function<Signature>> MySignatures;
};
To demonstrate usage, consider the following class:
class Listening
{
public:
int SomeFunction(int x, int y, int z);
};
To pass the function on Listening
into Event
, I would need to write:
Event<int(int, int, int)> myEvent;
Listening myListening;
myEvent.Attach(boost::bind(boost::mem_fn(&Listening::SomeFunction), &myListening, _1, _2, _3));
So instead of doing so for each case which may be prone to error, I write a set of macros, as follows:
#define EventArgument0(x, y) boost::bind(boost::mem_fn(x), y)
#define EventArgument1(x, y) boost::bind(boost::mem_fn(x), y, _1)
#define EventArgument2(x, y) boost::bind(boost::mem_fn(x), y, _1, _2)
#define EventArgument3(x, y) boost::bind(boost::mem_fn(x), y, _1, _2, _3)
#define EventArgument4(x, y) boost::bind(boost::mem_fn(x), y, _1, _2, _3, _4)
etc.
and then I can write:
myEvent.Attach(EventArgument3(&Listening::SomeFunction, &myListening));
which is much easier to read (I think). Now to my question: how can I instead write:
myEvent.Attach(EventArgument(&Listening::SomeFunction, &MyListening));
or even better:
myEvent.Attach(&Lis开发者_开发问答tening::SomeFunction, &myListening);
, such that the event Attach will magically bind correctly with the appropriate number of arguments as contained in <Signature> (in this example, int(int, int, int)
)? I'm open to any template meta-programming magic you have in mind here.
Thanks.
Edit: it turns out I don't need boost::mem_fn
here, because boost::bind
is equivalent, so in my macro I can use:
bind(&MyClass::Hello, myClass, _1, _2, _3);
,instead of:
bind(mem_fn(&MyClass::Hello), myClass, _1, _2, _3);
The question remains however: how to pass &MyClass::Hello
to the event class and use template overloading to handle the _1
, _2
, _3
, etc. implied by the function prototype used to template the Event
class?
Overload Attach
for different numbers of parameters in the member function:
template<typename R,typename T,typename U>
void Attach(R (T::*pmf)(),U* p))
{
Attach(boost::bind(pmf,p));
}
template<typename R,typename T,typename U,typename A1>
void Attach(R (T::*pmf)(A1),U* p))
{
Attach(boost::bind(pmf,p,_1));
}
template<typename R,typename T,typename U,typename A1,typename A2>
void Attach(R (T::*pmf)(A1,A2),U* p))
{
Attach(boost::bind(pmf,p,_1,_2));
}
If you need to handle const
member functions too then you'll need a second set of overloads.
Making Attach()
a template would allow you to do what you're aiming for. The code gets messy but it let's you call it the way you want.
template<typename A1>
void Attach(A1 a1);
template<typename A1, typename A2>
void Attach(A1 a1, A2 a2);
template<typename A1, typename A2, typename A3>
void Attach(A1 a1, A2 a2, A3 a3);
template<typename A1, typename A3, typename A4>
void Attach(A1 a1, A2 a2, A3 a3, A4 a4);
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