I'm turning around and around with the following code giving me a memroy leak in the pics object apparently linke to the object imageName.
for (int i = 0;i<[potatoesIndexesArray count];i++){
int imageNumber = [[potatoesIndexesArray objectAtIndex:i]intValue];
NSString *imageName = [[NSString alloc] initWithFormat:@"texture%d",imageNumber];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]];
//UIImage *imageHighlighted = [[UIImage alloc]initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]];
NSArray *pics = [[NSArray alloc] initWithObjects:
[self maskImage:image withMask:[mainDelegate.masksArray objectAtIndex:i]],
[self maskImage:image withMask:[mainDelegate.masksArray objectAtIndex:i]],
imageName,
nil]; // pics becomes owner of objects
[textures addObject:[pics retain]]; //textures becomes owner of pics. as a release occurs later. we must retaint pics to keep it available in textures.
[imageName release];
[image release];
[pics release];
//[imageHighlighted release];
}
I've rea开发者_JAVA技巧d the Apple doc on memory management bu I can't find what I did wrong there ... any idea ??
Cheers,
Tibi.
If textures is a NSMutableArray, then your [textures addObject:] call already sends a retain to pics. So, the code should be:
[textures addObject:pics];
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