I am trying to find the simplest way to replicate a 12fps animation using CSS sprites and jQuery.
I was thinking using the setInterval() so every 83.33 millisecond, the next sprite will be loaded.
My problem, is that I don't know how to do that...
I was thinking, because my sprite names are incremental like:
mariohammerswing1.png
mariohammerswing2.png
mariohammerswing开发者_如何学Go3.png
etc.
So, if we could somehow increment this until we reached the last instance, which in this case is mariohammerswing5.png
it will loop back to the beginning.
If I can figure out that part, I'm ready to go! :)
Any suggestions?
There's a sprite-dedicated plugin for jquery
http://www.spritely.net/
Take a look ;)
Untested, but something like this:
var images = ['one.png', 'two.png', 'three.ng'];
function startAnim() {
var $target = $('#something');
var counter = 0;
setTimeout(function () {
$target.css('background-image', images[counter]);
if (++counter > images.length - 1)
counter = 0;
}, 83);
}
startAnim();
You could probably apply some trickery with %
(modulo) somehow, but I think it's easier to read this way.
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