I have a cpp class like that..
class MyContactListener : public b2ContactListener
{
int countContact;
///this is an objective c class...
HelloWorld *hel;
public:
void EndContact(b2Contact* contact)
{
开发者_如何转开发 ///initialize objective c object
hel=[[HelloWorld alloc] autorelease];
///call objective c method.........
[hel beginContact];
}
};
inside cpp class i call a objective c method.the objective c method looks like..
-(void )beginContact
{
shakeCounter++;
[_label setString:[NSString stringWithFormat:@"%d",shakeCounter]];
}
The objective c method get called....and also the variable shakeCounter increased.....but _label string is not updated...._label is initialized properly and work properly if i called the objective c method from objective c class using self....
Can anyone help???
Use a Delegate in the Contact listener to call the methods on the objective-c class:
class MyContactListener : public b2ContactListener
{
public:
MyDelegateClass *delegate;
void BeginContact(b2Contact* contact) {
[delegate beginContact:contact];
}
void EndContact(b2Contact* contact) {
[delegate endContact:contact];
}
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) {
[delegate preSolve:contact manifold:oldManifold];
}
void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) {
[delegate postSolve:contact impulse:impulse];
}
};
Declare a Protocol for the Delegate:
#import "Box2D.h"
@protocol B2ContactListener <NSObject>
-(void) beginContact:(b2Contact*) contact;
-(void) endContact:(b2Contact*) contact;
-(void) preSolve:(b2Contact*) contact manifold:(const b2Manifold*) oldManifold;
-(void) postSolve:(b2Contact*) contact impulse:(const b2ContactImpulse*) impulse;
@end
Declare the interface that implements the protocol:
@interface MyDelegateClass: CCLayer <B2ContactListener> {
//interface code here.
}
@end
@implementation MyDelegateClass
-(void) beginContact:(b2Contact*) contact {
//implement your code here
}
-(void) endContact:(b2Contact*) contact {
//implement your code here
}
-(void) preSolve:(b2Contact*) contact manifold:(const b2Manifold*) oldManifold{
//implement your code here
}
-(void) postSolve:(b2Contact*) contact impulse:(const b2ContactImpulse*) impulse{
//implement your code here
}
@end
Construct the delegate and the assign it in your code. Set it in your world object:
MyContactListener *listener = new MyContactListener();
listener->delegate = self;
world_->SetContactListener(listener);
Now your objective-c class will receive the events.
oww....i solved it....
just put this in top of project
#define PTM_RATIO 32
#import "HelloWorldScene.h"
id refToSelf;
and initialize this in onload or something like that...
self = [super init];
refToSelf = self;
Now call the objective c method using this....
[refToSelf beginContact];
it will work...........
I'm not sure if it is the source of your problem, but this line:
hel=[[HelloWorld alloc] autorelease];
Should be:
hel=[[[HelloWorld alloc] init] autorelease];
Your code is totally confused. I assume that you want to create the Objective-C object inside endContact and persist it until some later point. At the moment you are creating a new object each time but you are not initialising it at all. Your code is never going to work.
The C++ method should probably look something like:
void EndContact(b2Contact* contact)
{
// release old object and initialize a new one
[hel release];
hel = [[HelloWorld alloc] init];
///call objective c method.........
[hel beginContact];
}
or
void EndContact(b2Contact* contact)
{
HelloWorld* hel = [[HelloWorld alloc] init];
[hel beginContact];
[hel release];
}
Depending on how long you want your hel object to last for.
I don't know why _label is not being updated. You'll need to show us your code for initialising it to answer that.
Few things:
Is _label an NSString, or an NSMutableString? An NSString won't respond to setString
, because it is fixed at creation.
This:
self = [super init]; refToSelf = self;
Is odd, to say the least. You're basically saying self = self
here. You never need to call init
on your self
.
I'd strongly recommend having a look at Apple's excellent intro here: The Objective C Language
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