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DLL unloading itself

开发者 https://www.devze.com 2023-01-10 01:39 出处:网络
Is it possible for a function that is inside a DLL to unload the DLL? I need to do this so I can make sure the DLL is not in use, then write to the DLL\'s开发者_如何学JAVA file.As I understand it, it

Is it possible for a function that is inside a DLL to unload the DLL? I need to do this so I can make sure the DLL is not in use, then write to the DLL's开发者_如何学JAVA file.


As I understand it, it CAN be done and is MEANT to be done sometimes (for example in case of dll injection by CreateRemoteThread and other methods). So,

FreeLibraryAndExitThread(hModule, 0)

will do precisely that.

On the other hand, calling

FreeLibrary(hModule)

will not do here - from MSDN: "If they were to call FreeLibrary and ExitThread separately, a race condition would exist. The library could be unloaded before ExitThread is called." As a remark, ExitThread does some bookkeeping besides just returning from the thread function.

All this assumes that Your Dll obtained the hModule itself by calling LoadLibrary from inside the loaded Dll, or rather, by calling from inside the loaded Dll the following function:

GetModuleHandleEx
(
    GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
    (LPCTSTR)DllMain,
    &hModule
)

This increments the reference count of the Dll so You know that if You free the library later using that handle and if the library is really unloaded then You had the last reference to it.
If You instead skip incrementing the Dll's reference count and obtain the hModule just from the argument to DllMain during DLL_PROCESS_ATTACH then You should not call FreeLibraryAndExitThread since the code that loaded the Dll is still using it and this module handle really isn't Yours to manage.


Use this when the dll has done it job:

    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)FreeLibrary, &__ImageBase, 0, NULL);
    // terminate if dll run in a separate thread ExitThread(0); 
    // or just return out the dll

And the __ImageBase is your dll's PE header structure:

EXTERN_C IMAGE_DOS_HEADER __ImageBase;


If your asking if you can safely unload/unmap a DLL loaded in a process from code in the DLL itself, the answer is no - there isn't really a safe way to do this.

Think about it this way: Unloading a DLL is done by decrementing it's reference count using FreeLibrary(). The problem of course is that once the reference count of the DLL hits zero, the module is unmapped. Which means that the code in the DLL that called FreeLibrary() is gone.

Even if you could do this, you'd still need to ensure that there are no other threads executing any exported functions from the DLL.


I don't think it will work. Calling FreeLibrary with a handle from the outside (LoadLibrary would have been called from an area outside the DLL) as the code runs in a memory location that will not be valid anymore.

Even if this is possible, it smells like a bad design. Maybe you want to make some updater or alike. Explain a bit more what is the result you expect. Unloading a DLL from within itself is not the way to go.

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