I want make the control height as double when the mouse is over that control and control height should become normal when the mouse leaves the control.
Consider, I am using the following style to make the button height as double when the mouse is over a button.
<Style TargetType="{x:Type Buttons}">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="RenderTransform">开发者_开发问答
<Setter.Value>
<ScaleTransform ScaleX="1" ScaleY="2" />
</Setter.Value>
</Setter>
<Setter Property="RenderTransformOrigin" Value="0.5,0.5"/>
<Setter Property="Panel.ZIndex" Value="99999"/>
</Trigger>
</Style.Triggers>
If the button is placed near to the window/tab control boundary then button goes inside the Tab control/window bounds when it expands. (when mouse is over the button)
I don't want the button to go inside the Tab Control/Window bounds.
Instead the button should move inside the window (RenderTransformOrigin must be changed) when the button touches the Tab Control/Window bounds.
I have attached my Sample Application for your reference here.
You could try using a converter on your RenderTransformOrigin setter
The converter would accept a control as a parameter and check to see if the control's position within its parent is between 0 and (ControlHeight / 2) and if it is then calculate and return a different RenderTransformOrigin value. If not, just return the default (0.5,0.5)
Edit: To answer your comment, I'm not sure of the exact syntax since I'm not testing this, but I was thinking something similar to the following:
Create your converter. It will probably have to be a MultiBinding converter
public class RenderTransformConverter : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
{
// Get parameters - You'll probably want to include validation and default values
UIElement control = (UIElement)value[0];
UIElement parent = (UIElement)value[1];
int controlHeight = control.Height;
int controlXPositionInParent = control.TranslatePoint(new Point(0, 0), parent).X;
if (controlXPositionInParent < (controlHeight * .5))
{
// Calculate a new render transform.
// Should verify I'm doing the math right, didn't get much sleep last night
return new Point(0.5, controlXPositionInParent / controlHeight);
}
else
{
return new Point(0.5, 0.5);
}
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
Your XAML would include a line to include the converter namespace, and create an object of the new converter.
<localNamespace:RenderTransformConverter x:Key="renderTransformConverter />
Then your Style would use it by something like this:
<Setter Property="RenderTransformOrigin">
<Setter.Value>
<MultiBinding Converter="{StaticResource renderTransformConverter}">
<Binding Path="{Binding RelativeSource=Self}" />
<Binding Path="{Binding RelativeSource=Self, Path=Parent}" />
</MultiBinding>
</Setter.Value>
I'm not positive if you can pass controls as parameters to a converter, but if not you'll probably have to re-arrange the parameters to get whatever values are needed for the calculation.
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