开发者

Destructing derived class by deleting base class

开发者 https://www.devze.com 2023-01-09 22:15 出处:网络
I have a situation that looks like the following code: #include <iostream> class A { publi开发者_Go百科c:

I have a situation that looks like the following code:

#include <iostream>

class A
{
publi开发者_Go百科c:
    A() { std::cout << "A created!" << std::endl; }
    ~A() { std::cout << "A destroyed!" << std::endl; }

    virtual const char* Name() { return "A"; }
};

class B : public A
{
public:
    B() { std::cout << "B created!" << std::endl; }
    ~B() { std::cout << "B destroyed!" << std::endl; }

    const char* Name() { return "B"; }
};

int main()
{
    A* a = new B();

    std::cout << a->Name() << "\n";

    delete a;

    return 0;
}

I want B to be destroyed when A is destroyed too. Is this possible in its destructor or do I have to implement a virtual Destroy() method or something like that?


As a rule of thumb, if any of your methods are virtual, the destructor must also be virtual. If it isn't, the declared type of a variable decides which destructor gets called, which is almost never what you want. 99.9% of all cases, you want the destructor from the runtime type.


Is this possible in its destructor or do I have to implement a virtual Destroy() method or something like that?

Make destructor of A virtual.

 virtual ~A() { std::cout << "A destroyed!" << std::endl; }

If your class have virtual methods, it should use virtual destructor. At least some compilers will complain if you aren't using virtual destructor in class with virtual methods.


If you apply operator "delete" to base class pointer, destructor MUST be virtual (existence of other virtual methods does not matter). For instance, in case of multiple inheritance "delete" operator applied to base class pointer will cause memory fault since compiler doesn't even know were the memory occupied by derived object begins.

0

精彩评论

暂无评论...
验证码 换一张
取 消

关注公众号