开发者

Qt signals inheritance?

开发者 https://www.devze.com 2023-01-09 12:17 出处:网络
EDIT: I provided an answer but I\'d be happy to accept another one that provides an explanation. I subclassed QPushButton to add some functionality, but after connection the clicked signal to a slot,

EDIT: I provided an answer but I'd be happy to accept another one that provides an explanation.

I subclassed QPushButton to add some functionality, but after connection the clicked signal to a slot, it doesn't get called. If I use a vanilla QPushButton, and don't change anything else, it works. Here's the code:

/// --- imagebutton.h

#ifndef IMAGEBUTTON_H
#define IMAGEBUTTON_H

#include <QPushButton>
#include <QImage>

enum ButtonState
{
    Normal,
    MouseOver,
    Pushed
};

class ImageButton : public QPushButton
{
    Q_OBJECT
private:
    ButtonState state;

public:
    QImage *NormalImage;
    QImage *MouseOverImage;
    QImage *PushedImage;

public:
    explicit ImageButton(QWidget *parent = 0);
    virtual ~ImageButton();
    void enterEvent(QEvent *e);
    void leaveEvent(QEvent *e);
    void mousePressEvent(QMouseEvent *e);
    void mouseReleaseEvent(QMouseEvent *e);
    void paintEvent(QPaintEvent *e);

signals:

public slots:

};

#endif // IMAGEBUTTON_H

/// --- imagebutton.cpp

#include <QPainter>

#include "imagebutton.h"

ImageButton::ImageButton(QWidget *parent) :
    QPushButton(parent)
{
    state = Normal;
}

void ImageButton::enterEvent(QEvent *e)
{
    QPushButton::enterEvent(e);
    state = MouseOver;
    this->repaint();
}

void ImageButton::leaveEvent(QEvent *e)
{
    QPushButton::leaveEvent(e);
    state = Normal;
    this->repaint();
}

void ImageButton::mousePressEvent(QMouseEvent *e)
{
    QPushButton::mousePressEvent(e);
    state = Pushed;
    this->repaint();
}

void ImageButton::mouseReleaseEvent(QMouseEvent *e)
{
    QPushButton::mousePressEvent(e);
    state = MouseOver;
    this->repaint();
}

void ImageButton::paintEvent(QPaintEvent *e)
{
    QPainter painter(this);

    QImage *pic = NULL;

    switch (state)
    {
    case Normal:
        pic = NormalImage;
        break;
    case MouseOver:
        pic = MouseOverImage;
        break;
    case Pushed:
        pic = PushedImage;
        break;
    default:
        pic = NormalImage;
        break;
    }

    painter.drawImage(0, 0, *pic);
}

ImageButton::~ImageButton()
{
    delete NormalImage;
    delete MouseOverImage;
    delete PushedImage;
}

And this is how I connect the signal:

void MainWindow::initInterface()
{
    ImageButton *btn_start = new ImageButton(ui->page);
    btn_start->setText("start");
    connect开发者_开发知识库(btn_start, SIGNAL(clicked()), this, SLOT(btn_clicked()));
    // more buttons connected to the same slot
}

What might be the problem here?


You are calling accidentally QPushButton::mousePressEvent(e) in your overriden MouseRelease3vent method.


I solved it finally. The solution was to put an emit clicked(); line in the MouseReleaseEvent.

void ImageButton::mouseReleaseEvent(QMouseEvent *e)
{
    QPushButton::mousePressEvent(e);
    state = MouseOver;
    emit clicked();
    this->repaint();
}

I still don't know why the call to the superclass' mousePressEvent didn't take care of that. Anyway, it works.

0

精彩评论

暂无评论...
验证码 换一张
取 消