I am having a treeview with some nodes. I am also having a panel. I have taken some usercontrol forms and i will load those usercontrols when corresponding node is selected from the child hood. Now what i need is have some validations like if i left the text box empty i will have some 开发者_JS百科tooltips displayed to the user. Suppose if i click on first node i will have a user control loaded. With out giving any values if i hit ok i will have some tool tips as follows
Now if i select the second node from the tree still the tooltips getting displayed i would like to hide those
Any Help please
my code for rasing error tooltips is as shown below
public class TestClass
{
public void RequiredText(TextBox txtTemp, ToolTip newtoolTip)
{
if (txtTemp.Text != string.Empty)
{
txtTemp.BackColor = System.Drawing.Color.White;
newtoolTip.Hide(txtTemp);
}
else
{
txtTemp.BackColor = System.Drawing.Color.Tomato;
newtoolTip.Show("Required", txtTemp);
}
}
}
But this was done in the use control form.
I haven't yet mastered the art of reverse-engineering code from a screenshot. I'm guessing that you don't dispose the previous user control when you select a new one. Allowing the tool tip to stay visible. Use code like this:
private UserControl currentView;
public void SelectView(UserControl view) {
if (currentView == view) return;
if (currentView != null) currentView.Dispose();
if (view != null) this.Controls.Add(view);
currentView = view;
}
And call SelectView() from the TreeView's AfterSelect event handler.
Have you tried the Hide method?
http://dotnetperls.com/tooltip
Got the answer just written Usrcntrl_Leave event for every user control as
private void usrcntrlPPD_Leave(object sender, EventArgs e)
{
this.Dispose();
}
This solved my problem :)
private void timer1(object sender, EventArgs e)
{
count++;
if (count == 2)
{
toolTMensaje.SetToolTip(textBox1,"");
toolTMensaje.Hide(textBox1);
count = 0;
timer1.Stop();
}
}
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