How can I extend components like buttons to use x and y value as the center of the component, not th开发者_开发问答e top left?
It's pretty easy in Flex 4 :). They have a transformAround
method in the UIComponent, that allows you to transform the position/scale/rotation of a component around any arbitrary pivot. So you could do this:
override public function set x(value:Number):void
{
var pivot:Vector3D = new Vector3D(this.width/2, this.height/2, 0);
var translation:Vector3D = new Vector3D(value, this.y, this.z);
transformAround(pivot, null /* scale vector */, null /* rotation vector */, translation);
}
You could customize/optimize that, but that's the jist :).
If you're using Flex 3, then I'd look into how they did that. It's pretty hardcore, lots of Matrix/Matrix3D stuff.
Well, you could write a translator function that takes a control, x, and y, and gives back the center Point:
Xc = (Control.x + (Control.width / 2))
Yc = (Control.y + (Control.height / 2))
return new Point(Xc,Yc)
Then just use your translator to set the position anytime you would otherwise use x and y.
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