There is a class
class A {
public:
A() {};
private:
void func1(int) {};
void func2(in开发者_运维问答t) {};
};
I want to add a function pointer which will be set in constructor and points to func1 or func2.
So I can call this pointer (as class member) from every class procedure and set this pointer in constructor.
How can I do it?
class A {
public:
A(bool b) : func_ptr_(b ? &A::func1 : &A::func2) {};
void func(int i) {this->*func_ptr(i);}
private:
typedef void (A::*func_ptr_t_)();
func_ptr_t_ func_ptr_;
void func1(int) {};
void func2(int) {};
};
That said, polymorphism might be a better way to do whatever you want to do with this.
Add a member variable
void (A::*ptr)();
set it in the constructor
ptr=&A::func1;
(or use the initializer list) and call it in methods of A:
(this->*ptr)();
I compiled and ran this code. The various members need to be public so you can pass them into the constructor. Otherwise, here you go.
However, I agree with other posters that this is almost definitely a bad thing to do. ;) Just make invoke pure virtual, and then make two subclasses of A which each override invoke().
#include <iostream>
using namespace std;
class A;
typedef void(A::*MyFunc)(int) ;
class A {
public:
A() {}
A(MyFunc fp): fp(fp) {}
void invoke(int a)
{
(this->*fp)(a);
}
void func1(int a) { cout << "func1 " << a << endl; }
void func2(int a) { cout << "func2 " << a << endl; }
private:
MyFunc fp;
};
int main()
{
A* a = new A( & A::func1 );
a->invoke(5);
A* b = new A( & A::func2 );
b->invoke(6);
}
See boost::function for a way to handle function and class member pointers in a more OO/C++ manner.
For example (from the documentation) :
struct X
{
int foo(int);
};
boost::function<int (X*, int)> f;
f = &X::foo;
X x;
f(&x, 5);
I suggest you use functor(or function object), rather than function pointer, because the former is safer, and function pointer can be difficult or awkward to pass a state into or out of the callback function
A functor is basically a re-implementation of operator() of class A, for very detailed description please refer to Wikipedia: http://en.wikipedia.org/wiki/Function_object
The code should be something like this:
class A {
public:
A() {};
void operator()(int function_index, int parameter) {
if(function_index == 1)
func1(parameter);
else if(function_index == 2)
func2(parameter);
else
{ //do your other handling operation
}
}
private:
void func1( int ) {};
void func2( int) {};
};
By using that class:
A a;
a(1, 123); //calling func1
a(2, 321); //calling func2
Why do you think it's a bad thing to do. I just need one function pointer and I don't want to create two subclasses for this. So why is it so bad?
Some example...
class A; // forward declaration
typedef void (A::*func_type)(int);
class A {
public:
A() {
func_ptr = &A::func1;
}
void test_call(int a) {
(this->*func_ptr)(a);
}
private:
func_type func_ptr;
void func1(int) {}
void func2(int) {}
};
精彩评论