I can draw a circle, but am unable to draw a rectangle or draw a line. Can you guys see what it is that I am missing?
using System;
using System.Drawing;
using System.Windows.Forms;
namespace Shapes
{
public abstract class Shapes
{
// these shapes are defined with four coordinates
protected int x1, y1, x2, y2;
// this method initializes the coordinates
public void setCoordinates(int x1, int y1, int x2, int y2)
{
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
// abstract method to draw the shape
public abstract void drawShape(Graphics g);
public abstract void drawShapes(Graphics g);
} // end of Shapes
// class Circle derives from Shapes
public class Circle : Shap开发者_开发知识库es
{
// no argument constructor
public Circle()
{
setCoordinates(0, 0, 0, 0);
}
// constructor with four arguments
public Circle(int a, int b, int w, int h)
{
setCoordinates(a, b, w, h);
}
public override void drawShape(Graphics g)
{
g.DrawEllipse(new Pen(Color.Green), x1, y1, x2, y2);
}
public override void drawShaper(Graphics q)
{
q.DrawRectangle(new Pen(Color.Green), x1, y1, x2, y2);
}
}
public class Rectangle : Shapes
{
// no argument constructor
public Rectangle()
{
setCoordinates(0, 0, 0, 0);
}
// constructor with four arguments
public Rectangle(int a, int b, int w, int h)
{
setCoordinates(a, b, w, h);
}
public override void drawShape(Graphics g)
{
g.DrawEllipse(new Pen(Color.Green), x1, y1, x2, y2);
}
public override void drawShaper(Graphics q)
{
q.DrawRectangle(new Pen(Color.Green), x1, y1, x2, y2);
}
}
// tests Shapes hierarchy
public class TestShapes : Form
{
private static Circle c;
private static int shape;
private static Rectangle r;
public static void Main()
{
// Here you can ask the user to enter the type and
// the coordinates for a shape
shape = 1;
c = new Circle(100, 100, 50, 50);
r = new Rectangle(100, 100, 50, 50);
// starts the application and makes the form visible
Application.Run(new TestShapes());
}
// this method executes automatically and paints the form
protected override void OnPaint(PaintEventArgs e)
{
// Get Graphics Object
Graphics g = e.Graphics;
// Draw text on the form
g.DrawString("Testing C# inheritance!", new Font("Arial", 18),
new SolidBrush(Color.Blue), 5, 5);
switch (shape)
{
case 1:
// draw a circle
c.drawShape(g);
break;
case 2:
r.drawShape(g);
// draw a rectangle
break;
case 3:
// draw a line
break;
}
}
}
}
Change your classes like this:
public abstract class Shape
{
// ...
// abstract method to draw the shape
public abstract void DrawShape(Graphics g);
} // end of Shape
// class Circle derives from Shape
public class Circle : Shape
{
// ...
public override void DrawShape(Graphics g)
{
g.DrawEllipse(new Pen(Color.Green), x1, y1, x2, y2);
}
}
public class Rectangle : Shape
{
// ...
public override void DrawShape(Graphics g)
{
g.DrawRectangle(new Pen(Color.Green), x1, y1, x2, y2);
}
}
Ok, Franci's answer is correct, but there's more to this.
You need a static Shape
that you either assign a Circle
or Square
to. Then, you always draw that Shape
, which uses polymorphism to decide what shape to draw.
The whole point of polymorphism is that you don't need that case/select.
Your drawShape method for Rectangle draws an ellipse. Also, your "draw a line" code is blank:
case 3:
// draw a line
break;
You are implementing every shape within your Circle class. Why?The page rendered funny. Why are you drawing a rectangle in c.drawShaper(g)? Did you mix this up with your Rectangle class?- You are drawing an ellipse with r.drawShape(g). You should call r.drawShaper(g). Why do you have both methods?
- You haven't implemented draw a line.
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