FMOD_RESULT result;
FMOD::Sys开发者_JAVA百科tem *system;
result = FMOD::System_Create(&system);
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
}
result = system->init(100, FMOD_INIT_NORMAL, 0);
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
}
FMOD::Sound *sound;
result = system->createSound("01.mp3", FMOD_DEFAULT, 0, &sound); // FMOD_DEFAULT uses the defaults. These are the same as FMOD_LOOP_OFF | FMOD_2D | FMOD_HARDWARE.
ERRCHECK(result);
FMOD::Channel *channel;
result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
ERRCHECK(result);
I've traced the above code,there is no error/warning, but 01.mp3
isn't played,why?
While the code looks fine to me, note that playSound()
is asynchronous. If you're exiting directly afterwards, the sound will never have time to play. E.g.:
int main() {
// ...
sytem->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
// playSound() returns directly, program exits without sound being heard
}
As a quick work-around for testing (and without knowing what your application will be structured like) you could wait for input from the console:
result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
// ...
std::cout << "Press return to quit." << std::endl;
std::cin.get();
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