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is there any way that we can develop application in .net for iphone

开发者 https://www.devze.com 2022-12-09 04:46 出处:网络
can we develop application for iphone in visual studio itself are there any emulator fo开发者_开发问答r testing it that is compatible with visual studioYou can use Mono in the iphone environment to de

can we develop application for iphone in visual studio itself are there any emulator fo开发者_开发问答r testing it that is compatible with visual studio


You can use Mono in the iphone environment to develop apps in a C# / .NET environment. - https://www.xamarin.com is one example of someone doing that.


Monodevelop 2.2 Beta has a setup for Windows. Download

But if you want to develop for the iPhone (with MonoTouch) you are required to have an Intel Mac (otherwise you couldn't run the neccesary Apple tools).

Depending on WHAT you want to do you could also use Unity for the iPhone which is also Mono/.Net based.


As mentioned, Mono is the way.

There isn't a way at present to do straightforward development in Visual studio, however this will be coming soon as a VS Addin, which was discussed on Hanselminutes.

There is a Mono IDE though, called monodevelop

Link to Mono Podcast from Hanselminutes here


You can use xamarin (previously monotouch)


You will still need the official iPhone SDK and OSX, from MonoTouch Requirements:

To begin using MonoTouch, you will need to have:

  • Apple's iPhone SDK 3.0 or higher, available from Apple's iPhone Dev Center.
  • An Intel Mac computer running MacOS 10.5 or 10.6 (Leopard or Snow Leopard).
  • The latest release of Mono for OSX

So it's not exactly a free lunch yet :(


Yes, you can use Mono for that. Novell released a commercial product: MonoTouch

Now it's https://www.xamarin.com/


Besides using Monotouch, there is no other way to do it in .NET.

If you are not willing to use OBJ-C's native API for iPhone you could also consider FLASH.


Use the Airplay SDK: http://www.airplaysdk.com/

You can develop with Visual Studio and target the iPhone for free. If you target other mobile platforms, the pricing changes. You will still need a Macintosh to sign your iPhone package, but all the development / testing can be done in C++ in Visual Studio on Windows.

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