I have a object that is a private in my class. If that object fires a event I want to pass the event on to whatever is using my class. Currently I do it this way, I put in my constructor:
cbName.CheckedChanged += ((sender, args) => this.CheckChanged(this,args));
Is there a better way to do this, and are there any gotchas like the class wont be disposed because it has a event to itself and I will need to manually unsubscribe in the dispose function?
Changing the sender from the firing object to this
is optional.
Full version of test code
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace placeholder
{
internal class FilterBase : UserControl, IFilterObject
{
public FilterBase(string name)
{
InitializeComponent();
cbName.CheckedChanged += ((sender, args) => this.CheckChanged(this,args));
cbName.Name = name;
this.Name = name;
}
private CheckBox cbName;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.cbName = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// cbName
//
this.cbName.AutoSize = true;
this.cbName.Location = new System.Drawing.Point(4, 4);
this.cbName.Name = "cbName";
this.cbName.Size = new System.D开发者_JAVA百科rawing.Size(79, 17);
this.cbName.TabIndex = 0;
this.cbName.Text = "Filter Name";
this.cbName.UseVisualStyleBackColor = true;
//
// UserControl1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSize = true;
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.Controls.Add(this.cbName);
this.Name = "Filter Name";
this.Size = new System.Drawing.Size(86, 24);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
public event EventHandler CheckChanged;
public bool Checked
{
get { return cbName.Checked; }
}
}
}
An event
is actually similar to an auto-property. You can define your own add
and remove
methods that pass the delegate directly to the child control, hence removing an extra level of indirection:
public event EventHandler CheckChanged {
add { cbName.CheckChanged += value; }
remove { cbName.CheckChanged -= value; }
}
This will remove an extra Delegate
being stored in your class (as a Delegate
field is used behind-the-scenes of a standard event)
Well, that will prevent the current object from being garbage collected while cbName
is alive, but it sounds like that's unlikely to be a problem... and it's inherent in the fact that you've got a reference to this
whatever you do (because you want to fire this object's CheckChanged handlers).
One downside of this is that you can't unsubscribe (e.g. in a Dispose method) even if you want to. An alternative is to use an actual method:
private void CbNameCheckedChangedHandler(object sender, EventArgs e)
{
CheckedChanged(this, args);
}
...
cbName.CheckedChanged += CbNameCheckedChangedHandler;
// If you ever want to remove the handler
cbName.CheckedChanged -= CbNameCheckedChangedHandler;
Note that this is all assuming that your CheckedChanged
event is null-safe, e.g. that it's declared as:
public event EventHandler CheckedChanged = delegate {};
Otherwise if no-one has subscribed to the event, you'll get a NullReferenceException
when cbName.CheckedChanged
fires.
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