I have created a WriteableBitmap in Gray16 format. I want to resize this WriteableBitmap to my known dimention preserving the pixel format(Gray16).
Is any one worked on the Resizing the WriteableBitmap. Please 开发者_运维技巧help me.
I also searched the internet and found http://writeablebitmapex.codeplex.com/ but this through an assebmly reference error.
Please help me.
You can use the following function to resize a writableBitmap
:
WriteableBitmap resize_image(WriteableBitmap img, double scale)
{
BitmapSource source = img;
var s = new ScaleTransform(scale, scale);
var res = new TransformedBitmap(img, s);
return convert_BitmapSource_to_WriteableBitmap(res);
}
WriteableBitmap convert_BitmapSource_to_WriteableBitmap(BitmapSource source)
{
// Calculate stride of source
int stride = source.PixelWidth * (source.Format.BitsPerPixel / 8);
// Create data array to hold source pixel data
byte[] data = new byte[stride * source.PixelHeight];
// Copy source image pixels to the data array
source.CopyPixels(data, stride, 0);
// Create WriteableBitmap to copy the pixel data to.
WriteableBitmap target = new WriteableBitmap(source.PixelWidth
, source.PixelHeight, source.DpiX, source.DpiY
, source.Format, null);
// Write the pixel data to the WriteableBitmap.
target.WritePixels(new Int32Rect(0, 0
, source.PixelWidth, source.PixelHeight)
, data, stride, 0);
return target;
}
I have written the function which resizes the writableBitmap. I have posted the code at my blog:
http://harshaprojects.wordpress.com/2010/08/30/resize-writable-bitmap-in-wpf/
hope it will be helpful.
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Microsoft.Win32;
using System.IO;
using System.Windows.Interop;
namespace System.Windows.Media.Imaging
{
public static class RewritableBitmap
{
public static WriteableBitmap ResizeWritableBitmap(this WriteableBitmap wBitmap,int reqWidth, int reqHeight)
{
int Stride = wBitmap.PixelWidth * ((wBitmap.Format.BitsPerPixel + 7) / 8);
int NumPixels = Stride * wBitmap.PixelHeight;
ushort[] ArrayOfPixels = new ushort[NumPixels];
wBitmap.CopyPixels(ArrayOfPixels, Stride, 0);
int OriWidth = (int) wBitmap.PixelWidth;
int OriHeight = (int) wBitmap.PixelHeight;
double nXFactor = (double)OriWidth / (double)reqWidth;
double nYFactor = (double)OriHeight / (double)reqHeight;
double fraction_x, fraction_y, one_minus_x, one_minus_y;
int ceil_x, ceil_y, floor_x, floor_y;
ushort pix1, pix2, pix3, pix4;
int nStride = reqWidth * ((wBitmap.Format.BitsPerPixel + 7) / 8);
int nNumPixels = reqWidth * reqHeight;
ushort[] newArrayOfPixels = new ushort[nNumPixels];
/*Core Part*/
/* Code project article :
Image Processing for Dummies with C# and GDI+ Part 2 - Convolution Filters By Christian Graus</a>
href=<a href="http://www.codeproject.com/KB/GDI-plus/csharpfilters.aspx"></a>
*/
for (int y = 0; y < reqHeight; y++)
{
for (int x = 0; x < reqWidth; x++)
{
// Setup
floor_x = (int)Math.Floor(x * nXFactor);
floor_y = (int)Math.Floor(y * nYFactor);
ceil_x = floor_x + 1;
if (ceil_x >= OriWidth) ceil_x = floor_x;
ceil_y = floor_y + 1;
if (ceil_y >= OriHeight) ceil_y = floor_y;
fraction_x = x * nXFactor - floor_x;
fraction_y = y * nYFactor - floor_y;
one_minus_x = 1.0 - fraction_x;
one_minus_y = 1.0 - fraction_y;
pix1 = ArrayOfPixels[floor_x + floor_y * OriWidth];
pix2 = ArrayOfPixels[ceil_x + floor_y * OriWidth];
pix3 = ArrayOfPixels[floor_x + ceil_y * OriWidth];
pix4 = ArrayOfPixels[ceil_x + ceil_y * OriWidth];
ushort g1 = (ushort)(one_minus_x * pix1 + fraction_x * pix2);
ushort g2 = (ushort)(one_minus_x * pix3 + fraction_x * pix4);
ushort g = (ushort)(one_minus_y * (double)(g1) + fraction_y * (double)(g2));
newArrayOfPixels[y * reqWidth + x] = g;
}
}
/*End of Core Part*/
WriteableBitmap newWBitmap = new WriteableBitmap(reqWidth, reqHeight, 96, 96, PixelFormats.Gray16, null);
Int32Rect Imagerect = new Int32Rect(0, 0, reqWidth, reqHeight);
int newStride = reqWidth * ((PixelFormats.Gray16.BitsPerPixel + 7) / 8);
newWBitmap.WritePixels(Imagerect, newArrayOfPixels, newStride, 0);
return newWBitmap;
}
}
}
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