I'm converting a C++ application into C# which has generally been fairly straight forward, but now I'm dealing with pointers and running into problems.
This is the original C++ code
ShockVideoInfo* pVideoInfo = new ShockVideoInfo;
COPYDATASTRUCT cd;
cd.dwData = bSelf ? SHOCK_REQUEST_SELFVIEW_WINDOW : SHOCK_REQUEST_MAINVIEW_WINDOW;
cd.lpData = pVideoInfo;
cd.cbData = sizeof(ShockVideoInfo);
pVideoInfo->dwLeft = 10;
pVideoInfo->dwTop = 10;
pVideoInfo->dwWidth = 100;
pVideoInfo->dwHeight = 100;
pVideoInfo->dwFlags = SHVIDSHOW | SHVIDSIZE | SHVIDTOPMOST | SHVIDMOVE | SHVIDSIZABLE;
if (::SendMessage(m_hShockWnd, WM_COPYDATA, (WPARAM)GetSafeHwnd(), (LPARAM)&cd))
Log(eResult, _T("Window updated"));
else
Log(eError, _T("Window not updated"));
with the structure definition
typedef struct tagShockVideoInfo
{
DWORD dwLeft;
DWORD dwTop;
DWORD dwWidth;
DWORD dwHeight;
DWORD dwFlags;
} ShockVideoInfo;
Here's my conversion to C#, using Marshalling to handle the pointers:
ShockVideoInfo videoInfo = new ShockVideoInfo();
COPYDATASTRUCT cd = new COPYDATASTRUCT();
cd.dwData = (IntPtr)_shockRequestMainviewWindow;
cd.lpData = Marshal.AllocCoTaskMem(cd.cbData); // Pointer to videoInfo
Marshal.StructureToPtr(videoInfo, cd.lpData, true);
cd.cbData = Marshal.SizeOf(videoInfo);
// Set-up video window position
videoInfo.dwFlags = _shvidShow | _shvidSize | _shvidTopmost | _shvidMove | _shvidSizable;
videoInfo.dwTop = 10;
videoInfo.dwLeft = 10;
videoInfo.dwHeight = 100;
videoInfo.dwWidth = 100;
IntPtr cdPointer = Marshal.AllocCoTaskMem(Marshal.SizeOf(videoInfo));
Marshal.StructureToPtr(videoInfo, cdPointer, true);
if ( (int) SendMessage(_hWnd, WM_COPYDATA, _formHandle, cdPointer) == 1 )
{
开发者_高级运维Debug.WriteLine("Window updated");
}
else
{
Debug.WriteLine("Window not updated");
}
Marshal.FreeCoTaskMem(cdPointer);
Marshal.FreeCoTaskMem(cd.lpData);
In addition I'm using the following in my C# code:
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
struct ShockVideoInfo
{
public uint dwLeft;
public uint dwTop;
public uint dwWidth;
public uint dwHeight;
public uint dwFlags;
}
[StructLayout(LayoutKind.Sequential)]
struct COPYDATASTRUCT
{
public IntPtr dwData;
public int cbData;
public IntPtr lpData;
}
My code isn't getting the response I want (which is moving a video window), so I've done something wrong.
Can anyone with experience in this area please show me what I'm doing wrong?
I think I've found my issue:
IntPtr cdPointer = Marshal.AllocCoTaskMem(Marshal.SizeOf(videoInfo));
Marshal.StructureToPtr(videoInfo, cdPointer, true);
Should have been:
IntPtr cdPointer = Marshal.AllocCoTaskMem(Marshal.SizeOf(cd));
Marshal.StructureToPtr(cd, cdPointer, false);
In other words, I wasn't passing the pointer to the videoInfo structure! Which helps :)
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