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ImageSpan is cut off / incorrectly aligned

开发者 https://www.devze.com 2023-01-07 22:31 出处:网络
I am imple开发者_Python百科menting emoticons using the following code: builder.setSpan(new ImageSpan(mContext, resId, ImageSpan.ALIGN_BASELINE),

I am imple开发者_Python百科menting emoticons using the following code:

            builder.setSpan(new ImageSpan(mContext, resId, ImageSpan.ALIGN_BASELINE),
                        start, end, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE );

The result (builder) is set as text to a TextView. It works just fine if the span is surrounded by text, i.e. when the start > 0 and the end < length - 1, but the image is cut off (shifted up) if there is no text around it. how do I fix that?

Thanks a lot.


Following on to your solution, here is my custom DynamicDrawableSpan I use in place of ImageSpan. The draw() method (copied from DynamicDrawableSpan and modified) ensures that there is text before aligning with the baseline.

class StickerSpan extends DynamicDrawableSpan {
    Drawable mDrawable;

    public StickerSpan(Context context, Bitmap bitmap) {
        super(DynamicDrawableSpan.ALIGN_BASELINE);
        setBitmap(context, bitmap);
    }

    public void setBitmap(Context context, Bitmap bitmap) {
        mDrawable = new BitmapDrawable(context.getResources(), bitmap);
        int width = mDrawable.getIntrinsicWidth();
        int height = mDrawable.getIntrinsicHeight();
        mDrawable.setBounds(0, 0, width > 0 ? width : 0, height > 0 ? height : 0); 
    }

    @Override
    public Drawable getDrawable() {
        return mDrawable;
    }

    @Override
    public void draw(Canvas canvas, CharSequence text,
                     int start, int end, float x, 
                     int top, int y, int bottom, Paint paint) {
        Drawable b = mDrawable;
        canvas.save();

        int transY = bottom - b.getBounds().bottom;
        if (mVerticalAlignment == ALIGN_BASELINE) {
            int textLength = text.length();
            for (int i = 0; i < textLength; i++) {
                if (Character.isLetterOrDigit(text.charAt(i))) {
                    transY -= paint.getFontMetricsInt().descent;
                    break;
                }
            }
        }

        canvas.translate(x, transY);
        b.draw(canvas);
        canvas.restore();
    }
}


I also ran into this issue and could not find a proper solution. The workaround I used looks like this:

if(message.length() == 1){
//This is a hack to get past an android bug that misaligns ImageSpan's when they are all alone.
    message += " ";
}
builder = new SpannableStringBuilder(message);


Well, as there are no suggestions, I am going to use the following solution in the meantime: if there is no text - use ALIGN_BOTTOM flag, otherwise use ALIGN_BASELINE...


Try set the bound of the drawable. For example:

        BitmapDrawable bmd = new BitmapDrawable(bm);
        int width = bmd.getIntrinsicWidth();
        int height = bmd.getIntrinsicHeight();
        bmd.setBounds(
                0,
                0,
                (int)width,
                (int)height);

        ImageSpan img = new ImageSpan(bmd);
        SpannableString spannableString = new SpannableString(
          someString);
        spannableString.setSpan(
          img, 0, 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);


For me I just hadn't set the bounds of the drawable before I passed it to the ImageSpan.

You can set the "intrinsic bounds" of the drawable by doing something like:

Drawable drawable = // what you use to create/get your drawable
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
ImageSpan span = new ImageSpan(drawable);
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