I'm working on a game engine and in an earlier question it was suggested that I start using boost::ptr_vector to maintain a list of pointers.
The basic idea is to have several State's, each State has a SceneGraph. Each state has several resources that they initialize, and then stuff its own SceneGraph. The SceneGraph has a boost::ptr_vector that it stuffs the resource pointers in.
Here's the relevant code:
Resource creation and addition to the SceneGraph in TestState
backgroundImage = new DEBUG_NEW Fenris::Node2D::Image(std::string("backgroundImage"), std::string("../media/img/background.jpg"));
sceneGraph->addNode(backgroundImage, Fenris::Core::STRATUM_BACK);
SceneGraph
boost::ptr_vector<SceneGraphNode> backStratumList;
// The add() method
void addNode(SceneGraphNode *pNode, STRATUM_TYPE stratumType) {
switch(stratumType) {
case STRATUM_BACK:
backStratumList.push_back(pNode);
break;
case STRATUM_NORMAL:
normalStratumList.push_back(pNode);
break;
case STRATUM_FOREGROUND:
foregroundStratumList.push_back(pNode);
break;
}
}
Edited main.cpp with relevant lines
PlatformGame::State::TestState *testState = new DEBUG_NEW PlatformGame::State::TestState(std::string("testState"));
// Clean up the previously registered state (deletes its sceneGraph -- verified that the destructor is in fact called via debugger)
delete testState;
// Dump memleak report if we're running in debug mode
#ifdef _DEBUG
_CrtDumpMemoryLeaks();
#endif
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I'm using _CrtDumpMemoryLeaks() to output a memory leak log report. The log report tells me I have a memory leak;
Detected memory leaks! Dumping objects -> {174} normal block at 0x00A56630, 32 bytes long. Data: <../media/img/bac> 2E 2E 2F 6D 65 64 69 61 2F 69 6D 67 2F 62 61 63 {173} normal block at 0x00A565A0, 8 bytes long. Data: < c > A8 63 A5 00 00 00 00 00 Object dump complete.
Is _CrtDumpMemoryLeaks() having trouble with boost::ptr_vector or have I done something wrong? The debugger tells me that State does invoke its destructor (which has; delete sceneGraph) and I've also verified that the SceneGraph's destructor is also invoked.
Any help is greatly appreciated, I'd love to see an empty memory leak report :-)
It sure doesn't look like a vector you're leaking. Note that the string is readable, that's at least one hint.
If you can get the number between the curly braces stable ("{173}") then you can get a breakpoint when the memory is allocated. Put this in your main() function:
_crtBreakAlloc = 173;
Use #include <crtdbg.h>
if necessary. Repeat for 174 to find the other one.
Well, your code is probably 100% legit. I have same issue but with Valgrind and also using boost::ptr_vector. Below is a prototype for test purpose:
#include <boost/ptr_container/ptr_vector.hpp>
#include <boost/shared_ptr.hpp>
#include <map>
using namespace std;
class Object
{
public:
Object(){ abc=1;};
~Object(){cout<<"destructor Object"<<endl;};
int abc;
};
class test : public boost::ptr_vector<Object>
{
public:
test(){}
virtual ~test(){cout<<"destructor test"<<endl;}
void add(){
PARENT::push_back(new Object());
}
protected:
typedef boost::ptr_vector<Object> PARENT;
test(const test& abc);
};
typedef boost::shared_ptr<test> shared_type;
typedef std::map< int, std::pair<shared_type, shared_type> > maptype;
maptype::mapped_type get()
{
boost::shared_ptr<test> testObj(new test);
boost::shared_ptr<test> testObj2(new test);
test &ref= *(testObj.get());
test &ref2= *(testObj2.get());
ref.reserve(4);
ref.add();
ref.add();
ref.add();
ref.add();
ref2.reserve(4);
ref2.add();
return maptype::mapped_type(testObj,testObj2);
}
int main() {
std::map< int, std::pair<shared_type, shared_type> > mapped;
mapped.insert(maptype::value_type(1,get()));
return 0;
}
I was testing some internal structure here so do not care about the design. The output is:
destructor test
destructor Object
destructor test
destructor Object
destructor Object
destructor Object
destructor Object
Valgrind can complain here also, i suppose its due to ptr_vector
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