Stuck on what I figure is simple thing here. Basically I need to pass a pointer to an object as an argument into an instance method o开发者_如何转开发f another class. Said differently: I have a class that creates "Things" and I have an instance of another class that I want to receive the "Things."
Working with Cocos2D frameworks. The Things are a custom subclass of CCSprite, and the instance that receives them is a CCLayer.
I figure I'm misunderstanding something basic about ivars or maybe properties here. Any pointers in the right direction would be appreciated.
Here's the interface for ThingLayer, which should receive the "thing":
@interface ThingLayer: CCLayer {
CCTextureAtlas *textureAtlas;
ThingLayer *thingLayer;
NSMutableArray *ThingsArray;
}
- moveThingtoLayer:(Thing*)athing;
@end
And here's how I'm trying to message to the instance, from outside the class:
[ThingLayer moveThingtoLayer:thing];
I realize I'm asking the class here, not the instance... which is giving me "may not respond to..." errors. But this isn't working either (asking name of instance)...
[thingLayer moveThingtoLayer:thing];
Any obvious answers?
Looks like you should have
ThingLayer *thingLayer = [[ThingLayer alloc] init];
[thingLayer moveThingtoLayer: thing];
As a side thought, you most likely want to init a new thing in thingLayer so that instance owns the Thing, and release thing after calling moveThingToLayer.
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