I'm attempting to use Raphael to make a small game, and just want a bit of advice on some code I'm working on.
Here's what I have so far, its just a simple example of moving a circle around the screen:
<script type="text/javascript" charset="utf-8">
window.onload = function () {
var paper = Raphael(10, 50, 320, 200);
var paper = Raphael(document.getElementById("holder"), 320, 200);
var paper = Raphael("holder", 320, 200);
var startx = 30;
var starty = 3开发者_运维问答0;
var ANIM_STEP = 5;
var d = paper.circle(startx,starty,20);
d.attr("fill", "blue");
document.onkeyup = function (e) {
var keyid = e.keyCode;
switch (keyid)
{
// right arrow key
case 39:
startx += ANIM_STEP;
d.cx = d.cx || startx ;
d.animate({cx: d.cx}, startx);
break;
}
}
};
</script>
Now, the current issue that I'm having is that it only animates the first time the right arrow key was clicked. I verified that 'startx' is incremented with some trace debugging.
I started from the Raphael circle example and mashed in a bit from the ichart, so my way might not be the best...I look forward to your suggestions :)
D'oh
have to set d.cx = startx .... helps to update your variables!
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