can I assume that, if a phone runs Android 2.0, it also supports OpenGL ES 2.0 and thu开发者_如何学编程s the graphic hardware has full support for programmable shaders?
IOW, does Android 2.0 as a platform mandate OpenGL ES 2.0 support? Or is it optional?
It doesn't mandate it. Its also ONLY available via the NDK.
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