I have a view that receives new data from a secondary thread. Every time it does, it should redraw itself. However, it doesn't play nice with the run loop, and after some time (it's non-deterministic), I end up getting <Error>: kCGErrorIllegalArgument: CGSUnionRegionWithRect : Invalid region
messages in the console.
I'm 开发者_运维技巧not sure what's the right way to synchronize the calls to [view setNeedsDisplay:YES]
across threads; can you help me?
To clarify a little, thread B (actually a dispatch queue) gives new contents to a view by calling this:
-(void)setImageBuffer:(unsigned char*)buffer
{
/* image handling stuff; thread-safe */
[self setNeedsDisplay:YES]; // but this is not thread-safe
}
And then thread A, on which runs the run loop, should redisplay the view.
-(void)setImageBuffer:(unsigned char*)buffer
{
/* image handling stuff; thread-safe */
[self performSelectorOnMainThread:@selector(induceRedraw)
withObject:nil
// Don't just copy this; pick one...
waitUntilDone:YES or NO];
}
-(void)induceRedraw
{
[self setNeedsDisplay:YES]; // but this is not thread-safe
}
With GCD you don't need the extra proxy method:
dispatch_queue_t q = dispatch_get_main_queue();
dispatch_async(q, ^(void) {
[self setNeedsDisplay: YES];
});
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