I'm trying to generate code that takes a StringBuilder, and writes the values of all the properties in a class to a string. I've got the following, but I'm currently getting a "Invalid method token" in the following code:
public static DynamicAccessor<T> CreateWriter(T target) //Target class to *serialize*
{
DynamicAcces开发者_运维技巧sor<T> dynAccessor = new DynamicAccessor<T>();
MethodInfo AppendMethod = typeof(StringBuilder).GetMethod("Append", new[] { typeof(Object) }); //Append method of Stringbuilder
var method = new DynamicMethod("ClassWriter", typeof(StringBuilder), new[] { typeof(T) }, typeof(T), true);
var generator = method.GetILGenerator();
LocalBuilder sb = generator.DeclareLocal(typeof(StringBuilder)); //sb pointer
generator.Emit(OpCodes.Newobj, typeof(StringBuilder)); //make our string builder
generator.Emit(OpCodes.Stloc, sb); //make a pointer to our new sb
//iterate through all the instance of T's props and sb.Append their values.
PropertyInfo[] props = typeof(T).GetProperties();
foreach (var info in props)
{
generator.Emit(OpCodes.Callvirt, info.GetGetMethod()); //call the Getter
generator.Emit(OpCodes.Ldloc, sb); //load the sb pointer
generator.Emit(OpCodes.Callvirt, AppendMethod); //Call Append
}
generator.Emit(OpCodes.Ldloc, sb);
generator.Emit(OpCodes.Ret); //return pointer to sb
dynAccessor.WriteHandler = method.CreateDelegate(typeof(Write)) as Write;
return dynAccessor;
}
Any ideas? Thanks in advance :)
Any properties that are value-types (int
etc) will need boxing; or you will need to use a different Append
overload.
Also:
- you need to load the object each time (arg0)
StringBuilder.Append
is a fluent API; you either need to pop the value, or re-use it:- as a consequence, you don't need the field
(personally, though, I'd return a string
, but "meh")
Like so:
DynamicAccessor<T> dynAccessor = new DynamicAccessor<T>();
MethodInfo AppendMethod = typeof(StringBuilder).GetMethod("Append", new[] { typeof(Object) }); //Append method of Stringbuilder
var method = new DynamicMethod("ClassWriter", typeof(StringBuilder), new[] { typeof(T) }, typeof(T), true);
var generator = method.GetILGenerator();
generator.Emit(OpCodes.Newobj, typeof(StringBuilder).GetConstructor(Type.EmptyTypes)); //make our string builder
//iterate through all the instance of T's props and sb.Append their values.
PropertyInfo[] props = typeof(T).GetProperties(BindingFlags.Public | BindingFlags.Instance);
foreach (var info in props)
{
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Callvirt, info.GetGetMethod()); //call the Getter
if (info.PropertyType.IsValueType)
{
generator.Emit(OpCodes.Box, info.PropertyType);
}
generator.Emit(OpCodes.Callvirt, AppendMethod); //Call Append
}
generator.Emit(OpCodes.Ret); //return pointer to sb
This generates the equivalent to:
StringBuilder ClassWriter(T obj) {
return new StringBuilder.Append((object)obj.Foo).Append((object)obj.Bar)
.Append((object)obj.Blip).Append((object)obj.Blap);
}
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