I would like to install a specific font on my program load and use that font in rendering text of the program. How c开发者_如何学JAVAan I programmatically install a font from .NET CF on WinCE 6.
This blog entry shows how to enumerate and add Fonts in Windows CE using native code. For managed code, this will work:
internal class FontHelper
{
private delegate int EnumFontFamProc(IntPtr lpelf, IntPtr lpntm, uint FontType, IntPtr lParam);
private List<string> m_fonts = new List<string>();
public FontHelper()
{
RefreshFontList();
}
public void RefreshFontList()
{
m_fonts.Clear();
var dc = GetDC(IntPtr.Zero);
var d = new EnumFontFamProc(EnumFontCallback);
var ptr = Marshal.GetFunctionPointerForDelegate(d);
EnumFontFamilies(dc, null, ptr, IntPtr.Zero);
}
public string[] SupportedFonts
{
get { return m_fonts.ToArray(); }
}
private const int SIZEOF_LOGFONT = 92;
private const int LOGFONT = 28;
private const int LF_FACESIZE = 32;
private const int LF_FULLFACESIZE = 64;
[DllImport("coredll", SetLastError = true)]
private static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("coredll", SetLastError = true)]
private static extern int EnumFontFamilies(IntPtr hdc, string lpszFamily, IntPtr lpEnumFontFamProc, IntPtr lParam);
private int EnumFontCallback(IntPtr lpelf, IntPtr lpntm, uint FontType, IntPtr lParam)
{
var data = new byte[SIZEOF_LOGFONT + LF_FACESIZE + LF_FULLFACESIZE];
Marshal.Copy(lpelf, data, 0, data.Length);
var fontName = Encoding.Unicode.GetString(data, SIZEOF_LOGFONT, LF_FULLFACESIZE).TrimEnd('\0');
Debug.WriteLine(fontName);
m_fonts.Add(fontName);
return 1;
}
}
Copy font *.ttf file to Windows\Fonts folder, it may requires restarting your device.
Actually, this helps better.
http://social.msdn.microsoft.com/Forums/en/netfxcompact/thread/ee9a6947-0799-4a76-a7cd-c0bec4b7a2ab
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