I'm very confused, with greasemonkey setTimeout just isn't working, it never calls the function, looking online people say greasemonkey doesn't support setTimeout开发者_如何学编程, is there anyway to make my objective (below) work?
function countdown(time, id) {
if(document.getElementById(id)) {
var name = document.getElementById(id);
var hrs = Math.floor(time / 3600);
var minutes = Math.floor((time - (hrs * 3600)) / 60);
var seconds = Math.floor(time - (hrs * 3600) - minutes * 60);
if(hrs>0) {
name.innerhtml = hrs + 'h ' + minutes + 'm';
} else if(minutes>0) {
name.innerhtml = minutes + 'm ' + seconds + 's';
} else {
name.innerhtml = seconds + 's';
}
} else {
setTimeout('countdown(' + --time + ',' + id + ')', 100);
}
if(time <= 0)
window.location.reload();
else
setTimeout('countdown(' + --time + ',' + id + ')', 1000);
}
The problem lies in the textual parameter of setTimeout
. It works very well with greasemonkey but if you use textual commands instead of callbacks, the code is never executed since greasemonkey sandbox is cleared by the time the setTimeout
fires. It tries to run eval
with the textual parameter wchis in turn tries to call function countdown
which doesn't exist by that time anymore.
Currently the program flow is as follows:
1. function countdown(){}
2. setTimeout("countdown()", 1000);
3. clearGreasemonkeySandbox();
4. ... wait 1 sec...
5. eval("countdown()"); // <- countdown doesn't exist anymore
So you should use callbacks instead, this way a pointer to a function is used instead of the full sentence.
setTimeout(function(){
countdown(--time, id);
}, 1000);
In the end I ended up using
window.setTimeout(bla, 1000);
and
window.bla = function() { alert("cool"); }
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