Our designer is going nuts about this and I just cannot find the right search keywords to figure out how to fix it.
Menus and ContextMenus in WPF have "reveal" animations associated with them. We want to eliminate those without messing with system settings. I managed to pull the te开发者_JAVA百科mplate out using Blend but there's nothing in there about animations. Must be inheriting it from somewhere?
Can someone help? Any ideas would be appreciated.
In short, decyclone is right; it's coming from the OS, but here's why:
The default template for a MenuItem contains the markup and logic for displaying submenus. Look there.
When I opened a copy of a MenuItem template I found no fewer than four ControlTemplate
s, three Style
s, two Brush
es, the list went on. Use Blend to "Edit a Copy" of any MenuItem.
Inside the ControlTemplate
relevant to a MenuItem
's sub-menus is a control primitive called a Popup
, declared like this:
<Popup x:Name="PART_Popup"
AllowsTransparency="true"
Focusable="false"
HorizontalOffset="-2"
IsOpen="{Binding IsSubmenuOpen,
RelativeSource={RelativeSource TemplatedParent}}"
PopupAnimation="{DynamicResource
{x:Static SystemParameters.MenuPopupAnimationKey}}"
Placement="Right"
VerticalOffset="-3">
Note the PopupAnimation
property; it points to SystemParameters.MenuPopupAnimationKey
. That's the thing that's animating your menu.
This gives you two choices that occur to me, both of which will require that you define a custom template for the MenuItem
s in your app:
- Re-configure PART_Popup so that
AllowsTranparency="False"
; or - Re-template
MenuItem
for your application, removing thePopupAnimation
's reference to the OS animation.
You could then author your own triggers for animating how that popup appears.
A Context Menu
or a Menu
in any Windows Application
is managed by Windows Operating System
itself. You can go to Display Properties
> Appearance
to change how a Menu
is displayed in the System.
For a WPF Application
, you may able to subscribe to the Menu
's Opening/Opened
event and start a Storyboard
to animate it. I am not sure on how to do that but I think that is the way you should be able to change the behavior.
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