My objective is to detect any touch event inside My Application on any view... (i.e Inside my application any touch event in anywhere should be detected...) I have tried it by subclassing my appDelegate Class with UIApplication but it is giving me error
how to detect idle user in iphone-sdk
开发者_开发问答how to resolve that error Or implement it in any other way...
Please Help
Thanks
OK, I've answered that linked question. However you may want to consider a different approach, which is using class_replaceMethod()
to "swizzle" the UIView
touch methods with your own implementation.
Here is a detector that tested ok on IOS 4 and 5. There is a caveat. If you are using gesture recognizers, you must set the global AppTouched to false when they get to state UIGestureRecognizerStateEnded.
#import <objc/runtime.h>
Boolean AppTouched = false; // provide a global for touch detection
static IMP iosBeginTouch = nil; // avoid lookup every time through
static IMP iosEndedTouch = nil;
static IMP iosCanedTouch = nil;
// implement detectors for UIView
@implementation UIView (touchesBeganDetector)
- (void)touchesBeganDetector:(NSSet *)touches withEvent:(UIEvent *)event
{
AppTouched = true;
if ( iosBeginTouch == nil )
iosBeginTouch = [self methodForSelector:
@selector(touchesBeganDetector:withEvent:)];
iosBeginTouch( self, @selector(touchesBegan:withEvent:), touches, event );
}
@end
@implementation UIView (touchesEndedDetector)
- (void)touchesEndedDetector:(NSSet *)touches withEvent:(UIEvent *)event
{
AppTouched = false;
if ( iosEndedTouch == nil )
iosEndedTouch = [self methodForSelector:
@selector(touchesEndedDetector:withEvent:)];
iosEndedTouch( self, @selector(touchesEnded:withEvent:), touches, event );
}
@end
@implementation UIView (touchesCancledDetector)
- (void)touchesCancledDetector:(NSSet *)touches withEvent:(UIEvent *)event
{
AppTouched = false;
if ( iosCanedTouch == nil )
iosCanedTouch = [self methodForSelector:
@selector(touchesCancledDetector:withEvent:)];
iosCanedTouch( self, @selector(touchesCancelled:withEvent:), touches, event );
}
@end
// http://stackoverflow.com/questions/1637604/method-swizzle-on-iphone-device
static void Swizzle(Class c, SEL orig, SEL repl )
{
Method origMethod = class_getInstanceMethod(c, orig );
Method newMethod = class_getInstanceMethod(c, repl );
if(class_addMethod( c, orig, method_getImplementation(newMethod),
method_getTypeEncoding(newMethod)) )
class_replaceMethod( c, repl, method_getImplementation(origMethod),
method_getTypeEncoding(origMethod) );
else
method_exchangeImplementations( origMethod, newMethod );
}
@interface touchDetector : NSObject {}
- (id) init;
@end
@implementation touchDetector
- (id) init
{
if ( ! [ super init ] )
return nil;
SEL rep = @selector( touchesBeganDetector:withEvent: );
SEL orig = @selector( touchesBegan:withEvent: );
Swizzle( [UIView class], orig, rep );
rep = @selector( touchesEndedDetector:withEvent: );
orig = @selector( touchesEnded:withEvent: );
Swizzle( [UIView class], orig, rep );
rep = @selector( touchesCancledDetector:withEvent: );
orig = @selector( touchesCancelled:withEvent: );
Swizzle( [UIView class], orig, rep );
return self;
}
@end
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