I开发者_如何学Python am looking for a formula that will give me all of the Vector2 Points
within a certain radius given the center.
Essentially what I am trying to do is change the color of each pixel in a 256 x 256 texture that is within a certain radius from a specific pixel (Using the Unity3d Game Engine). Programming Language doesn't really matter, as I can probably convert it to something I can use.
Let cx
and cy
be center x and center y, and r
be the radius.
r2 = r * r;
for each dy = 0 ... r
dx = 0
while (dx*dx + dy*dy <= r2)
within(cx+dx, cy+dy)
within(cx-dx, cy+dy)
within(cx+dx, cy-dy)
within(cx-dx, cy-dy)
dx++
An optimization would be, not to reset dx
to 0 in each iteration, but to some closer value right away.
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