I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution).
So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be开发者_如何转开发 able to use the correct coordinates / images in my game?Thanks for your help!
Between iPad and iPhone — Already answered many times.
Between iPhone and iPhone 4 — The size reported is still 320×480, so you don't need to change anything about the coordinates. Create an @2x
alternative for the images if you need a high resolution UI image.
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