Right now I'm drawing a cube with OpenGL, I'm using Windows and WGL context. I have blending enabled so my cube looks semi transparent. Basically the background == the clear color (Black). I'd like to be able to save the image in raw RGBA format which I can then make into a png. I basically want the cube to blend in with a NULL background (0,0,0,0). How could I save the OpenGL output开发者_运维问答 and have the background color be (0,0,0,0) (transparent) Without using a color mask (like 255,0,255).
Thanks
Just draw the cube, setting the clear color to (0, 0, 0, 0), and save the output using glReadPixels.
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