I have Bitmap. I want to apply median filter to my bitmap. But I can’t use GetPixel() and SetPixel() because speed is very important factor for me. I need very fast way to do it. May be it can be done with a Graphics.DrawImage(Image, 开发者_StackOverflowPoint[], Rectangle, GraphicsUnit, ImageAttributes)
.
After median filter I want to apply binaryzation filter (for each pixel calculate brightness: B=0.299*R+0.5876*G+0.114B, if brightness less than thresholdValue (thresholdValue is parametr for my task in [0...255]) then value of my pixel in result image is 1, otherwise - 0) Speed in binaryzation filter is important for me too
Just found this link: A fast way to grayscale an image in .NET (C#)
/// <summary>
/// Grayscales a given image.
/// </summary>
/// <param name="image">
/// The image that is transformed to a grayscale image.
/// </param>
public static void GrayScaleImage(Bitmap image)
{
if (image == null)
throw new ArgumentNullException("image");
// lock the bitmap.
var data = image.LockBits(
new Rectangle(0, 0, image.Width, image.Height),
ImageLockMode.ReadWrite, image.PixelFormat);
try
{
unsafe
{
// get a pointer to the data.
byte* ptr = (byte*)data.Scan0;
// loop over all the data.
for (int i = 0; i < data.Height; i++)
{
for (int j = 0; j < data.Width; j++)
{
// calculate the gray value.
byte y = (byte)(
(0.299 * ptr[2]) +
(0.587 * ptr[1]) +
(0.114 * ptr[0]));
// set the gray value.
ptr[0] = ptr[1] = ptr[2] = y;
// increment the pointer.
ptr += 3;
}
// move on to the next line.
ptr += data.Stride - data.Width * 3;
}
}
}
finally
{
// unlock the bits when done or when
// an exception has been thrown.
image.UnlockBits(data);
}
}
EDIT: See more info:
- Using the LockBits method to access image data
- GrayScale and ColorMatrix
Copy data to an array using CopyPixels
, then operate on the array. Here is a code snippet where I take the average color:
int stride = (bmp.PixelWidth * bmp.Format.BitsPerPixel + 7) / 8;
byte[] pixels = new byte[bmp.PixelHeight * stride];
bmp.CopyPixels(pixels, stride, 0);
double[] averageComponents = new double[bmp.Format.BitsPerPixel / 8];
for (int pixel = 0; pixel < pixels.Length; pixel += averageComponents.Length)
{
for (int component = 0; component < averageComponents.Length; component++)
{
averageComponents[component] += pixels[pixel + component];
}
}
The filters you're using should run fast enough without any further optimizations (Just don't do something algorithmically slow).
If copying's too slow for you, use LockBits and an unsafe block to modify the resulting BitmapData structure directly.
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