i'm trying to access the width and height of an image that is added to the stage via a custom LoadImage class. the trace results are 0 even though the image displays correctly. what is the problem?
//frame script
var image:LoadImage = new LoadImage("myImage.jpeg");
addChild(image);
trace(image.width); //returns 0
//-------------------------
package
{
import flash.display.Sprite;
import flash.display.Loader;
import flash.net.URLRe开发者_运维百科quest;
import flash.events.Event;
public class LoadImage extends Sprite
{
public function LoadImage(imageURL:String)
{
//Load Image
var imageLoader:Loader = new Loader();
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageHandler);
imageLoader.load(new URLRequest(imageURL));
}
private function imageHandler(evt:Event):void
{
addChild(evt.target.content);
}
}
}
If you're trying to access it right after you instantiate it, you don't have access to it's properties. You will have to make it event driven:
class LoadImage loads image
frame script listens for a complete event from LoadImage
LoadImage loads the image, once it has it's hands on it it dispatches the event
frame script works with the data
you need to make an event in LoadImage and once done in imageHandler, dispatch that. When you make your new LoadImage, set up the listener
var image:LoadImage = new LoadImage("myImage.jpeg");
image.addEventListener("complete", loadedImage); //or whatever you call the event
function loadedImage(evt:Event) {
addChild( evt.target );
trace(evt.target.content.width); //returns 0
}
you're trying to get the width and height before the image is completely loaded? see this question for more detail.
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