Alright, so the key here is I'm not using IB at all, because the View I'm working with is created programmatically. The UIView
covers the lower half the screen, and has a bunch of buttons on it. However, I want to add more buttons to the UIView
, without making it any larger. To do so, I want to make a UIScrollView
inside the view, which will allow me to add more buttons off screen so the user can scroll to them. I think that's how it works.
self.manaView = [[[UIView alloc] initWithFrame:frame] autorelease];
self.manaView.backgroundColor = [UIColor purpleColor];
UIScrollView *scroll = [UIScrollView alloc];
scroll.contentSize = CGSizeMake(320, 400);
scroll.showsHorizontalScrollIndicator = YES;
[self.manaView addSubview:scroll];
The first part of the code iniates my UIView
, which works great, but I can't figure out how 开发者_Go百科to make the UIScrollView
programmatically and add it to the view, and then add the buttons to it.
UIButton *ret2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
ret2.tag = 102;
ret2.frame = CGRectMake(255, 5, 60, 50);
[ret2 setTitle:@"Return" forState:UIControlStateNormal];
[ret2 addTarget:self action:@selector(flipAction:) forControlEvents:UIControlEventTouchUpInside];
[scroll addSubview:ret2];
When I did that, the button simply disappeared off my screen. So How do I do this correctly? Thank you for your help!
Instead of:
UIScrollView *scroll = [UIScrollView alloc];
do this (setting the frame to however big you want the scroll view to be):
UIScrollView *scroll = [[UIScrollView alloc] initWithFrame:...];
This may be helpful to you for creating the uiscrollview programmatically
http://unconditionalloop.blogspot.com/2011/04/uiscrollview-programmatically.html
UIScrollView *scrollview = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
NSInteger viewcount= 4;
for(int i = 0; i< viewcount; i++) {
CGFloat y = i * self.view.frame.size.height;
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, y,self.view.frame.size.width, self .view.frame.size.height)];
view.backgroundColor = [UIColor greenColor];
[scrollview addSubview:view];
[view release];
}
scrollview.contentSize = CGSizeMake(self.view.frame.size.width, self.view.frame.size.height *viewcount);
[self.view addSubview:scrollview];
try this,
{
scrollview=[[UIScrollView alloc]initWithFrame:CGRectMake(0,0,320,480)];
scrollview.showsVerticalScrollIndicator=YES;
scrollview.scrollEnabled=YES;
scrollview.userInteractionEnabled=YES;
[self.view addSubview:scrollview];
scrollview.contentSize = CGSizeMake(width,height);
[scrollview release];
}
Create a UiScrollView Programitically
ScrView = [[UIScrollView alloc]initWithFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height)];
ScrView.showsVerticalScrollIndicator=YES;
[ScrView setBackgroundColor:[UIColor yellowColor]];
[ScrView setScrollEnabled:YES];
[ScrView setContentSize:CGSizeMake(0, 700)];
[ScrView setShowsHorizontalScrollIndicator:YES];
[ScrView setShowsVerticalScrollIndicator:YES];
[self.view addSubview:ScrView];
I use lazy
a lot when creating UI programmatically, like this:
class WorldViewController: UIViewController {
override func loadView() {
super.loadView()
view = scrollView
scrollView.addSubview(label0)
}
lazy var scrollView: UIScrollView = {
let instance = UIScrollView()
instance.backgroundColor = UIColor.blackColor()
return instance
}()
lazy var label0: UILabel = {
let instance = UILabel()
instance.text = "Ice caps are melting"
instance.textColor = UIColor.whiteColor()
instance.sizeToFit()
return instance
}()
var needLayoutContent = true
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if needLayoutContent {
let bounds = scrollView.bounds
let contentSize = CGSizeMake(bounds.width * 1.5, bounds.height * 1.5)
label0.center = CGPointMake(contentSize.width / 2, contentSize.height / 2)
scrollView.contentSize = contentSize
scrollView.contentOffset = CGPointMake(bounds.width * 0.25, bounds.height * 0.25)
needLayoutContent = false
}
}
}
Simple Method: You can create multiple times if you need more
- (void)viewDidLoad
{
[super viewDidLoad];
int x = 0;
int y = 10;
for(int i=0; i<5; i++)
{
UIScrollView *scrollview=[[UIScrollView alloc]initWithFrame:CGRectMake(x, y, 50, 50)];
scrollview.showsVerticalScrollIndicator=YES;
scrollview.scrollEnabled=YES;
scrollview.userInteractionEnabled=YES;
scrollview.backgroundColor = [UIColor greenColor];
[self.view addSubview:scrollview];
//scrollview.contentSize = CGSizeMake(50,50);
x=x+55;
//[self myscrollView];
}
}
Calculate distance between 2 point on maps for iOS [closed]
import UIKit import CoreLocation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
var myLocation = CLLocation(latitude: 23.1929, longitude: 72.6156)
var myBuddysLocation = CLLocation(latitude: 23.0504, longitude: 72.4991)
var distance = myLocation.distance(from: myBuddysLocation) / 1000
print(String(format: "The distance to my buddy is %.01fkm", distance))
}
}
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