I was won开发者_StackOverflow社区dering how I could allocate (and De-Allocate) an array of char pointers (char*[64]) in C. I've looked around on the web for examples but they all focus on other datatypes or one dimension arrays.
This is answered at The C FAQ.
Here is that code adapted for char* instead of int* with some example data.
#include <stdlib.h>
#define nrows 10
#define ncolumns 64
int main(int argc, char* argv[])
{
int i;
//allocate 10 char*
char **array1 = (char**)calloc(nrows,sizeof(char*));
for(i = 0; i < nrows; i++)
{
//allocate 64 chars in each row
array1[i] = (char*)calloc(ncolumns,sizeof(char));
sprintf_s(array1[i],numcolumns,"foo%d",i);
}
for(i=0;i<nrows;i++)
printf("%s\n",array1[i]);
//prints:
// foo0
// foo1
// ..
// foo9
for(i=0;i<nrows;i++)
free(array1[i]);
free(array1);
return 0;
}
If you want a fixed-size array, chances are pretty fair that you don't need to use dynamic allocation at all. If you are going to allocate it dynamically, you'd do something like:
char **array;
array = malloc(64 * sizeof(char *));
When it's time to free it, you'd just do like usual:
free(array);
Note, however, that if the pointers in the array point at anything (especially dynamically allocated memory) you need to deal separately with freeing that memory -- usually before you free the array of pointers.
You allocate memory on the heap with malloc:
char** pPointers;
pPointers = malloc(sizeof(char*) * 64);
Now you have an array of 64 pointers to character(s).
You deallocate memory with this call:
free(pPointers);
You will probably assign values to your array:
pPointers[0] = "abc";
pPointers[1] = &cSampleCharVariable;
pPointers[2] = strdup("123");
Freeing this memory depends on what the pointers point to. In the samples above only pPointers[2] can be deallocated.
If you have the type given in your question:
char *foo[64];
Then you don't need to explicitly allocate memory for foo
- it's a normal array. To allocate memory for the pointers in foo
, just use a loop:
int i;
for (i = 0; i < 64; i++)
{
foo[i] = malloc(somesize);
}
(You shouldn't really use the magic value 64
in the loop, though; either use a #define FOOSIZE 64
, or use sizeof foo / sizeof foo[0]
to determine the size of the array).
At the risk of being obvious (and less general than the other answers), sizeof ( char * [64] )
equals 64 * sizeof ( char * )
, so you can just write p = malloc ( sizeof ( char * [64] ) )
to allocate the memory and free ( p )
to free it.
Doing the 65 allocations of the accepted answer will work, but If you know the lengths of the char data ahead of time you can make it a hell of a lot faster by doing something like this.
Assume cItems is an int that is the number of elements in your array, say 64. Assume aItemSizes[] contains the lengths of the char data for each element in your array:
int iItem;
char **aItems, *pData;
for (cbCharData=iItem=0; iItem<cItems ; iItem++)
cbCharData += aItemSizes[iItem];
aItems = (char**)malloc(sizeof(char*)*cItems + cbCharData);
for (iItem=0, pData=&aItems[cItems] ; iItem<cItems ; pData+=aItemSizes[iItem], iItem++)
aItem[iItem] = pData;
Now aItem[iItem] points to a memory location that can handle up to aItemSizes[iItem] chars and you only needed one allocation, which is WAAAAAAAAAAAAAAAAAAAAAAAAAAY faster. I apologize for compile errors cuz i didnt test this. To free it you only free aItems.
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