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AS3, loading in a SWF as a custom type

开发者 https://www.devze.com 2022-12-08 12:42 出处:网络
Fundamental question here. Typically in AS3 you load in a SWF via the Loader, and what you get is some sort of pseudo MovieClip that is of type \"Loader\".

Fundamental question here. Typically in AS3 you load in a SWF via the Loader, and what you get is some sort of pseudo MovieClip that is of type "Loader".

Is there any holy way under the sun to cast this loaded SWF to a cus开发者_如何学Pythontom type that extends MovieClip and not Loader, assuming the SWF was published with a base class of the custom type? Without data loss?

Alternatively, let's say you can't, can you even cast it from a custom type that extends Loader itself?


You can do something like this:

Code in the stub swf:

package {

    import flash.display.MovieClip;

    public class Stub extends MovieClip implements IStub {

        public function Stub() {
            trace("Stub::ctor");
        }

        public  function traceIt(value:String):void {
            trace("Stub::traceIt " + value);
        }
    }
}

I'm using an interface, but it's not strictly neccesary.

package {

    public interface IStub {

        function traceIt(value:String):void;

    }
}

Code in the "main" swf.

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT,handleInit);
loader.load(new URLRequest("Stub.swf"));

function handleInit(e:Event):void {
    var stub:Stub = loader.content as Stub;
//  or, using an interface 
//  var stub:IStub = loader.content as IStub;
    stub.traceIt("testing");
}


According to comments on this article in the LiveDocs, you can cast Loader.content to MovieClip and access it that way.

However, there are some restrictions. For example, the SWF itself must be an AS3 SWF file, and the SWF doing the loading and the SWF being loaded should share the same sandbox.


Yeah, loader.content gives you access to whatever was loaded. You SHOULD be able to simply cast that as whatever you want.

Alternately, you have the option to extend Loader, which already extends DisplayObjectContainer so you'll have most of the functionality of a MovieClip to begin with. In that case, write it so that you can simply call MyCustomClass.load(swf here) and it should do what you need it to.

I hope that helps!

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