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A simple way to implement pathfinding using bullet physics - iPhone SDK [closed]

开发者 https://www.devze.com 2023-01-02 03:33 出处:网络
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. Closed 9 years ago.

I have bullet physics set up and working on the iPhone but now I want to implement some sort of path finding with it.

The problem is I have no idea where to start, the level is pretty simple just a lot of pillars that I want the 'bad guys' to navigate around to get to the player character.

Do you have any suggestions or are there any tutorials you recom开发者_运维问答mend for pathfinding using this on the iPhone?


You can use A* (and optionally OpenSteer).

  • A* for ObjC: http://bravobug.com/news/?p=118
  • OpenSteer http://opensteer.sourceforge.net/
  • XNA sample http://www.stevecavanagh.com/portfolio/12/opensteer-plugins
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